🏺 Encyclopédie Complète des Reliques (Slay the Spire 2)
Total : 298 reliques | Patch :
v0.111.0 Beta
L'intégralité des reliques de départ, communes, peu communes, rares, de boss, de boutique et d'anciens.
🏆 Reliques : Starter (10 reliques)
Sang noir (BLACK_BLOOD)
- Rareté :
Starter| Pool :Event - Effet : At the end of combat, heal [green]{Heal}[/green] HP.
Phylactère enchaîné (BOUND_PHYLACTERY)
- Rareté :
Starter| Pool :Necrobinder - Effet : At the start of your turn, [gold]Summon[/gold] [blue]{Summon}[/blue].
Sang ardent (BURNING_BLOOD)
- Rareté :
Starter| Pool :Ironclad - Effet : At the end of combat, heal [green]{Heal}[/green] HP.
Noyau fissuré (CRACKED_CORE)
- Rareté :
Starter| Pool :Defect - Effet : At the start of each combat, [gold]Channel[/gold] [blue]{Lightning}[/blue] [gold]Lightning[/gold].
Destin divin (DIVINE_DESTINY)
- Rareté :
Starter| Pool :Event - Effet : At the start of each combat, gain {Stars:starIcons()}.
Droit divin (DIVINE_RIGHT)
- Rareté :
Starter| Pool :Regent - Effet : At the start of each combat, gain {Stars:starIcons()}.
Noyau infusé (INFUSED_CORE)
- Rareté :
Starter| Pool :Event - Effet : At the start of each combat, [gold]Channel[/gold] [blue]{Lightning}[/blue] [gold]Lightning[/gold]. [gold]Lightning[/gold] deals [blue]{ExtraDamage}[/blue] additional damage.
Phylactère déchaîné (PHYLACTERY_UNBOUND)
- Rareté :
Starter| Pool :Event - Effet : At the start of each combat, [gold]Summon[/gold] [blue]{StartOfCombat}[/blue]. At the start of your turn, [gold]Summon[/gold] [blue]{StartOfTurn}[/blue].
Anneau du dragon (RING_OF_THE_DRAKE)
- Rareté :
Starter| Pool :Event - Effet : At the start of your first {Turns:plural:turn|[blue]{}[/blue] turns}, draw [blue]{Cards}[/blue] additional {Cards:plural:card|cards}.
Anneau du serpent (RING_OF_THE_SNAKE)
- Rareté :
Starter| Pool :Silent - Effet : At the start of each combat, draw [blue]{Cards}[/blue] additional {Cards:plural:card|cards}.
🏆 Reliques : Common (30 reliques)
Aubergine d'améthyste (AMETHYST_AUBERGINE)
- Rareté :
Common| Pool :Shared - Effet : Enemies drop [blue]{Gold}[/blue] additional [gold]Gold[/gold].
Ancre (ANCHOR)
- Rareté :
Common| Pool :Shared - Effet : Start each combat with [blue]{Block}[/blue] [gold]Block[/gold].
Sac de billes (BAG_OF_MARBLES)
- Rareté :
Common| Pool :Shared - Effet : At the start of each combat, apply [blue]{VulnerablePower}[/blue] [gold]Vulnerable[/gold] to ALL enemies.
Sacoche de préparatifs (BAG_OF_PREPARATION)
- Rareté :
Common| Pool :Shared - Effet : At the start of each combat, draw [blue]{Cards}[/blue] additional {Cards:plural:card|cards}.
Fiole de sang (BLOOD_VIAL)
- Rareté :
Common| Pool :Shared - Effet : At the start of each combat, heal [green]{Heal}[/green] HP.
Flûte d'os (BONE_FLUTE)
- Rareté :
Common| Pool :Necrobinder - Effet : Whenever [gold]Osty[/gold] attacks, gain [blue]{Block}[/blue] [gold]Block[/gold].
Livre des cinq anneaux (BOOK_OF_FIVE_RINGS)
- Rareté :
Common| Pool :Shared - Effet : Every [blue]{Cards}[/blue] {Cards:plural:card|cards} you add to your [gold]Deck[/gold], heal [green]{Heal}[/green] HP.
Écailles de bronze (BRONZE_SCALES)
- Rareté :
Common| Pool :Shared - Effet : Start each combat with [blue]{ThornsPower}[/blue] [gold]Thorns[/gold].
Puzzle centenaire (CENTENNIAL_PUZZLE)
- Rareté :
Common| Pool :Shared - Effet : The first time you lose HP each combat, draw [blue]{Cards}[/blue] {Cards:plural:card|cards}.
Disque dur (DATA_DISK)
- Rareté :
Common| Pool :Defect - Effet : Start each combat with [blue]{FocusPower}[/blue] [gold]Focus[/gold].
Manuel d'escrime (FENCING_MANUAL)
- Rareté :
Common| Pool :Regent - Effet : At the start of each combat, [gold]Forge[/gold] [blue]{Forge}[/blue].
Pétard de fête (FESTIVE_POPPER)
- Rareté :
Common| Pool :Shared - Effet : At the start of each combat, deal [blue]{Damage}[/blue] damage to ALL enemies.
Gorgerette (GORGET)
- Rareté :
Common| Pool :Shared - Effet : At the start of each combat, gain [blue]{PlatingPower}[/blue] [gold]Plating[/gold].
Fleur joyeuse (HAPPY_FLOWER)
- Rareté :
Common| Pool :Shared - Effet : Every [blue]{Turns}[/blue] {Turns:plural:turn|turns}, gain {Energy:energyIcons()}.
Bracelet Juzu (JUZU_BRACELET)
- Rareté :
Common| Pool :Shared - Effet : Regular enemy combats are no longer encountered in [gold]?[/gold] rooms.
Lanterne (LANTERN)
- Rareté :
Common| Pool :Shared - Effet : Start each combat with an additional {Energy:energyIcons()}.
Ticket restaurant (MEAL_TICKET)
- Rareté :
Common| Pool :Shared - Effet : Whenever you enter a shop room, heal [green]{Heal}[/green] HP.
Pierre étrangement lisse (ODDLY_SMOOTH_STONE)
- Rareté :
Common| Pool :Shared - Effet : Start each combat with [blue]{DexterityPower}[/blue] [gold]Dexterity[/gold].
Pendule (PENDULUM)
- Rareté :
Common| Pool :Shared - Effet : Every [blue]{Turns}[/blue] {Turns:plural:turn|turns}, draw [blue]{Cards}[/blue] {Cards:plural:card|cards}.
Ceinture à potions (POTION_BELT)
- Rareté :
Common| Pool :Shared - Effet : Upon pickup, gain [blue]{PotionSlots}[/blue] potion {PotionSlots:plural:slot|slots}.
Masque rouge (RED_MASK)
- Rareté :
Common| Pool :Shared - Effet : At the start of each combat, apply [blue]{WeakPower}[/blue] [gold]Weak[/gold] to ALL enemies.
Crâne rouge (RED_SKULL)
- Rareté :
Common| Pool :Ironclad - Effet : While your HP is at or below [blue]{HpThreshold}%[/blue], you have [blue]{StrengthPower}[/blue] additional [gold]Strength[/gold].
Oreiller royal (REGAL_PILLOW)
- Rareté :
Common| Pool :Shared - Effet : Whenever you [gold]Rest[/gold], heal an additional [blue]{Heal}[/blue] HP.
Crâne de geckobra (SNECKO_SKULL)
- Rareté :
Common| Pool :Silent - Effet : Whenever you apply [gold]Poison[/gold], apply an additional [blue]{PoisonPower}[/blue] [gold]Poison[/gold].
Fraise (STRAWBERRY)
- Rareté :
Common| Pool :Shared - Effet : Upon pickup, raise your Max HP by [blue]{MaxHp}[/blue].
Mannequin d'entraînement (STRIKE_DUMMY)
- Rareté :
Common| Pool :Shared - Effet : Cards containing “Strike” deal [blue]{ExtraDamage}[/blue] additional damage.
Vajra (VAJRA)
- Rareté :
Common| Pool :Shared - Effet : Start each combat with [blue]{StrengthPower}[/blue] [gold]Strength[/gold].
Service à thé vénérable (VENERABLE_TEA_SET)
- Rareté :
Common| Pool :Shared - Effet : Whenever you enter a [gold]Rest Site[/gold], start the next combat with an additional {Energy:energyIcons()}.
Peinture de guerre (WAR_PAINT)
- Rareté :
Common| Pool :Shared - Effet : Upon pickup, [gold]Upgrade[/gold] [blue]{Cards}[/blue] random {Cards:plural:Skill|Skills}.
Pierre à aiguiser (WHETSTONE)
- Rareté :
Common| Pool :Shared - Effet : Upon pickup, [gold]Upgrade[/gold] [blue]{Cards}[/blue] random {Cards:plural:Attack|Attacks}.
🏆 Reliques : Uncommon (40 reliques)
Akabeko (AKABEKO)
- Rareté :
Uncommon| Pool :Shared - Effet : At the start of each combat, gain [blue]{VigorPower}[/blue] [gold]Vigor[/gold].
Couteau à reliure (BOOK_REPAIR_KNIFE)
- Rareté :
Uncommon| Pool :Necrobinder - Effet : Whenever a non-Minion enemy dies to [gold]Doom[/gold], heal [green]{Heal}[/green] HP.
Chapeau melon (BOWLER_HAT)
- Rareté :
Uncommon| Pool :Shared - Effet : Gain [blue]{GoldIncrease:percentMore()}%[/blue] additional [gold]Gold[/gold].
Candélabre (CANDELABRA)
- Rareté :
Uncommon| Pool :Shared - Effet : At the start of your [blue]2nd[/blue] turn, gain {Energy:energyIcons()}.
Plume éternelle (ETERNAL_FEATHER)
- Rareté :
Uncommon| Pool :Shared - Effet : For every {Cards:plural:card|[blue]{}[/blue] cards} in your [gold]Deck[/gold], heal [green]{Heal}[/green] HP whenever you enter a [gold]Rest Site[/gold].
Masque funéraire (FUNERARY_MASK)
- Rareté :
Uncommon| Pool :Necrobinder - Effet : At the start of each combat, add [blue]{Cards}[/blue] [gold]{Cards:plural:Soul|Souls}[/gold] into your [gold]Draw Pile[/gold].
Poussière galactique (GALACTIC_DUST)
- Rareté :
Uncommon| Pool :Regent - Effet : For every [blue]{Stars}[/blue] {singleStarIcon} spent, gain [blue]{Block}[/blue] [gold]Block[/gold].
Câble plaqué or (GOLD_PLATED_CABLES)
- Rareté :
Uncommon| Pool :Defect - Effet : Your rightmost Orb triggers its passive an additional time.
Corne de diablotin (GREMLIN_HORN)
- Rareté :
Uncommon| Pool :Shared - Effet : Whenever an enemy dies, gain {Energy:energyIcons()} and draw [blue]{Cards}[/blue] {Cards:plural:card|cards}.
Taquet d'amarrage (HORN_CLEAT)
- Rareté :
Uncommon| Pool :Shared - Effet : At the start of your [blue]2nd[/blue] turn, gain [blue]{Block}[/blue] [gold]Block[/gold].
Billet funéraire (JOSS_PAPER)
- Rareté :
Uncommon| Pool :Shared - Effet : Every [blue]{ExhaustAmount}[/blue] times you [gold]Exhaust[/gold] a card, draw [blue]{Cards}[/blue] {Cards:plural:card|cards}.
Kusarigama (KUSARIGAMA)
- Rareté :
Uncommon| Pool :Shared - Effet : Every time you play [blue]{Cards}[/blue] {Cards:plural:Attack|Attacks} in a single turn, deal [blue]{Damage}[/blue] damage to a random enemy.
Bonbon durable (LASTING_CANDY)
- Rareté :
Uncommon| Pool :Shared - Effet : Every other combat, your card rewards gain an additional Power.
Coupe-papier (LETTER_OPENER)
- Rareté :
Uncommon| Pool :Shared - Effet : Every time you play [blue]{Cards}[/blue] {Cards:plural:Skill|Skills} in a single turn, deal [blue]{Damage}[/blue] damage to ALL enemies.
Poisson chanceux (LUCKY_FYSH)
- Rareté :
Uncommon| Pool :Shared - Effet : Whenever you add a card to your [gold]Deck[/gold], gain [blue]{Gold}[/blue] [gold]Gold[/gold].
Sablier de mercure (MERCURY_HOURGLASS)
- Rareté :
Uncommon| Pool :Shared - Effet : At the start of your turn, deal [blue]{Damage}[/blue] damage to ALL enemies.
Canon miniature (MINIATURE_CANNON)
- Rareté :
Uncommon| Pool :Shared - Effet : [gold]Upgraded[/gold] Attacks deal [blue]{ExtraDamage}[/blue] additional damage.
Nunchaku (NUNCHAKU)
- Rareté :
Uncommon| Pool :Shared - Effet : Every time you play [blue]{Cards}[/blue] Attacks, gain {Energy:energyIcons()}.
Orichalque (ORICHALCUM)
- Rareté :
Uncommon| Pool :Shared - Effet : If you end your turn without [gold]Block[/gold], gain [blue]{Block}[/blue] [gold]Block[/gold].
Éventail décoratif (ORNAMENTAL_FAN)
- Rareté :
Uncommon| Pool :Shared - Effet : Every time you play [blue]{Cards}[/blue] Attacks in a single turn, gain [blue]{Block}[/blue] [gold]Block[/gold].
Pantographe (PANTOGRAPH)
- Rareté :
Uncommon| Pool :Shared - Effet : At the start of each [gold]Boss[/gold] combat, heal [green]{Heal}[/green] HP.
Krapo en papier (PAPER_PHROG)
- Rareté :
Uncommon| Pool :Ironclad - Effet : Enemies with [gold]Vulnerable[/gold] take [blue]75%[/blue] more damage rather than [blue]50%[/blue].
Bouclier de parade (PARRYING_SHIELD)
- Rareté :
Uncommon| Pool :Shared - Effet : If you end a turn with at least [blue]{Block}[/blue] [gold]Block[/gold], deal [blue]{Damage}[/blue] damage to a random enemy.
Poire (PEAR)
- Rareté :
Uncommon| Pool :Shared - Effet : Upon pickup, raise your Max HP by [blue]{MaxHp}[/blue].
Pointe de stylo (PEN_NIB)
- Rareté :
Uncommon| Pool :Shared - Effet : Every [blue]10th[/blue] Attack you play deals double damage.
Pergélisol (PERMAFROST)
- Rareté :
Uncommon| Pool :Shared - Effet : The first time you play a Power each combat, gain [blue]{Block}[/blue] [gold]Block[/gold].
Crapaud pétrifié (PETRIFIED_TOAD)
- Rareté :
Uncommon| Pool :Shared - Effet : At the start of each combat, procure a [gold]Potion-Shaped Rock[/gold].
Planisphère (PLANISPHERE)
- Rareté :
Uncommon| Pool :Shared - Effet : Whenever you enter a [gold]?[/gold] room, heal [green]{Heal}[/green] HP.
Royalithe (REGALITE)
- Rareté :
Uncommon| Pool :Regent - Effet : The first time you create a card each turn, gain [blue]{Block}[/blue] [gold]Block[/gold].
Breloque reptile (REPTILE_TRINKET)
- Rareté :
Uncommon| Pool :Shared - Effet : Whenever you use a potion, gain [blue]{StrengthPower}[/blue] [gold]Strength[/gold] this turn.
Bassinet à remous (RIPPLE_BASIN)
- Rareté :
Uncommon| Pool :Shared - Effet : If you did not play any Attacks during your turn, gain [blue]{Block}[/blue] [gold]Block[/gold].
Argile autoformante (SELF_FORMING_CLAY)
- Rareté :
Uncommon| Pool :Ironclad - Effet : Whenever you lose HP in combat, gain [blue]{BlockNextTurn}[/blue] [gold]Block[/gold] next turn.
Fard pétillant (SPARKLING_ROUGE)
- Rareté :
Uncommon| Pool :Shared - Effet : At the start of your [blue]3rd[/blue] turn, gain [blue]{StrengthPower}[/blue] [gold]Strength[/gold] and [blue]{DexterityPower}[/blue] [gold]Dexterity[/gold].
Marteau-piqueur (STONE_CRACKER)
- Rareté :
Uncommon| Pool :Shared - Effet : At the start of each combat, [gold]Upgrade[/gold] [blue]{Cards}[/blue] random {Cards:plural:card|cards} in your [gold]Draw Pile[/gold] for the rest of combat.
Virus symbiotique (SYMBIOTIC_VIRUS)
- Rareté :
Uncommon| Pool :Defect - Effet : At the start of each combat, [gold]Channel[/gold] [blue]{Dark}[/blue] [gold]Dark[/gold].
Tingsha (TINGSHA)
- Rareté :
Uncommon| Pool :Silent - Effet : Whenever you discard a card during your turn, deal [blue]{Damage}[/blue] damage to a random enemy for each card discarded.
Minuscule boîte aux lettres (TINY_MAILBOX)
- Rareté :
Uncommon| Pool :Shared - Effet : Whenever you [gold]Rest[/gold], procure [blue]2[/blue] random [gold]Potions[/gold].
Diapason (TUNING_FORK)
- Rareté :
Uncommon| Pool :Shared - Effet : Every time you play [blue]{Cards}[/blue] Skills, gain [blue]{Block}[/blue] [gold]Block[/gold].
Entonnoir torsadé (TWISTED_FUNNEL)
- Rareté :
Uncommon| Pool :Silent - Effet : At the start of each combat, apply [blue]{PoisonPower}[/blue] [gold]Poison[/gold] to ALL enemies.
Brassard (VAMBRACE)
- Rareté :
Uncommon| Pool :Shared - Effet : The first time you gain [gold]Block[/gold] from a card each combat, double the amount gained.
🏆 Reliques : Rare (50 reliques)
L'Art de la guerre (ART_OF_WAR)
- Rareté :
Rare| Pool :Shared - Effet : If you do not play any Attacks during your turn, gain an additional {Energy:energyIcons()} next turn.
Vestige battant (BEATING_REMNANT)
- Rareté :
Rare| Pool :Shared - Effet : You cannot lose more than [blue]20[/blue] HP in a single turn.
Soufflet (BELLOWS)
- Rareté :
Rare| Pool :Shared - Effet : The first [gold]Hand[/gold] you draw each combat is [gold]Upgraded[/gold].
Grand chapeau (BIG_HAT)
- Rareté :
Rare| Pool :Necrobinder - Effet : At the start of each combat, add [blue]{Cards}[/blue] random [gold]Ethereal[/gold] {Cards:plural:card|cards} into your [gold]Hand[/gold].
Marque-page (BOOKMARK)
- Rareté :
Rare| Pool :Necrobinder - Effet : At the end of each turn, lower the cost of a random [gold]Retained[/gold] card by [blue]1[/blue] until played.
Barre de capitaine (CAPTAINS_WHEEL)
- Rareté :
Rare| Pool :Shared - Effet : At the start of your [blue]3rd[/blue] turn, gain [blue]{Block}[/blue] [gold]Block[/gold].
Chandelier (CHANDELIER)
- Rareté :
Rare| Pool :Shared - Effet : At the start of your [blue]3rd[/blue] turn, gain {Energy:energyIcons()}.
Cendres de Charon (CHARONS_ASHES)
- Rareté :
Rare| Pool :Ironclad - Effet : Whenever you [gold]Exhaust[/gold] a card, deal [blue]{Damage}[/blue] damage to ALL enemies.
Boucle de cape (CLOAK_CLASP)
- Rareté :
Rare| Pool :Shared - Effet : At the end of your turn, gain [blue]{Block}[/blue] [gold]Block[/gold] for each card in your [gold]Hand[/gold].
Langue du Démon (DEMON_TONGUE)
- Rareté :
Rare| Pool :Ironclad - Effet : The first time you lose HP on your turn, heal HP equal to the amount lost.
Puce émotionnelle (EMOTION_CHIP)
- Rareté :
Rare| Pool :Defect - Effet : If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Œuf gelé (FROZEN_EGG)
- Rareté :
Rare| Pool :Shared - Effet : Whenever you add a Power into your [gold]Deck[/gold], [gold]Upgrade[/gold] it.
Jeton de casino (GAMBLING_CHIP)
- Rareté :
Rare| Pool :Shared - Effet : At the start of each combat, discard any number of cards then draw that many.
Pion (GAME_PIECE)
- Rareté :
Rare| Pool :Shared - Effet : Whenever you play a Power, draw [blue]{Cards}[/blue] {Cards:plural:card|cards}.
Girya (GIRYA)
- Rareté :
Rare| Pool :Shared - Effet : You can now gain [gold]Strength[/gold] at [gold]Rest Sites[/gold]. ([blue]3[/blue] times max)
Fléchette hélicoïdale (HELICAL_DART)
- Rareté :
Rare| Pool :Silent - Effet : Whenever you play a [gold]Shiv[/gold], gain [blue]{DexterityPower}[/blue] [gold]Dexterity[/gold] this turn.
Crème glacée (ICE_CREAM)
- Rareté :
Rare| Pool :Shared - Effet : Energy is now conserved between turns.
Casque intimidant (INTIMIDATING_HELMET)
- Rareté :
Rare| Pool :Shared - Effet : Whenever you play a card that costs {Energy:energyIcons()} or more, gain [blue]{Block}[/blue] [gold]Block[/gold].
Tuile en ivoire (IVORY_TILE)
- Rareté :
Rare| Pool :Necrobinder - Effet : Whenever you play a card that costs {EnergyThreshold:energyIcons()} or more, gain {Energy:energyIcons()}.
Kunai (KUNAI)
- Rareté :
Rare| Pool :Shared - Effet : Every time you play [blue]{Cards}[/blue] Attacks in a single turn, gain [blue]{DexterityPower}[/blue] [gold]Dexterity[/gold].
Queue de lézard (LIZARD_TAIL)
- Rareté :
Rare| Pool :Shared - Effet : When your HP would be reduced to [blue]0[/blue], heal to [green]{Heal}%[/green] of your Max HP instead (works once).
Pâtisserie lunaire (LUNAR_PASTRY)
- Rareté :
Rare| Pool :Regent - Effet : At the end of your turn, gain {Stars:starIcons()}.
Mangue (MANGO)
- Rareté :
Rare| Pool :Shared - Effet : Upon pickup, raise your Max HP by [blue]{MaxHp}[/blue].
Os à viande (MEAT_ON_THE_BONE)
- Rareté :
Rare| Pool :Shared - Effet : If your HP is at or below [blue]{HpThreshold}%[/blue] at the end of combat, heal [green]{Heal}[/green] HP.
Métronome (METRONOME)
- Rareté :
Rare| Pool :Defect - Effet : The first time you [gold]Channel[/gold] [blue]{OrbCount}[/blue] [gold]Orbs[/gold] each combat, deal [blue]{Damage}[/blue] damage to ALL enemies.
Mini Régent (MINI_REGENT)
- Rareté :
Rare| Pool :Regent - Effet : The first time you spend {singleStarIcon} each turn, gain [blue]{StrengthPower}[/blue] [gold]Strength[/gold].
Œuf en fusion (MOLTEN_EGG)
- Rareté :
Rare| Pool :Shared - Effet : Whenever you add an Attack card to your [gold]Deck[/gold], [gold]Upgrade[/gold] it.
Main momifiée (MUMMIFIED_HAND)
- Rareté :
Rare| Pool :Shared - Effet : Whenever you play a Power, a random card in your [gold]Hand[/gold] is free to play that turn.
Pièce antique (OLD_COIN)
- Rareté :
Rare| Pool :Shared - Effet : Upon pickup, gain [blue]{Gold}[/blue] [gold]Gold[/gold].
Pâte orange (ORANGE_DOUGH)
- Rareté :
Rare| Pool :Regent - Effet : At the start of each combat, add [blue]{Cards}[/blue] random Colorless {Cards:plural:card|cards} into your [gold]Hand[/gold].
Grû en papier (PAPER_KRANE)
- Rareté :
Rare| Pool :Silent - Effet : Enemies with [gold]Weak[/gold] deal [blue]40%[/blue] less damage to you rather than [blue]25%[/blue].
Montre à gousset (POCKETWATCH)
- Rareté :
Rare| Pool :Shared - Effet : Whenever you play [blue]{CardThreshold}[/blue] or fewer {CardThreshold:plural:card|cards} during your turn, draw [blue]{Cards}[/blue] additional {Cards:plural:card|cards} at the start of your next turn.
Pile d'énergie (POWER_CELL)
- Rareté :
Rare| Pool :Defect - Effet : At the start of each combat, add [blue]{Cards}[/blue] zero-cost cards from your [gold]Draw Pile[/gold] into your [gold]Hand[/gold].
Moulin à prières (PRAYER_WHEEL)
- Rareté :
Rare| Pool :Shared - Effet : Normal enemies drop an additional card reward.
Anneau arc-en-ciel (RAINBOW_RING)
- Rareté :
Rare| Pool :Shared - Effet : The first time you play an Attack, Skill, and Power each turn, gain [blue]{StrengthPower}[/blue] [gold]Strength[/gold] and [blue]{DexterityPower}[/blue] [gold]Dexterity[/gold].
Dent de rasoir (RAZOR_TOOTH)
- Rareté :
Rare| Pool :Shared - Effet : Every time you play an Attack or Skill, [gold]Upgrade[/gold] it for the remainder of combat.
Casque délabré (RUINED_HELMET)
- Rareté :
Rare| Pool :Ironclad - Effet : The first time you gain [gold]Strength[/gold] each combat, double the amount gained.
Pelle (SHOVEL)
- Rareté :
Rare| Pool :Shared - Effet : You can now dig at [gold]Rest Sites[/gold] to obtain a random [gold]Relic[/gold].
Shuriken (SHURIKEN)
- Rareté :
Rare| Pool :Shared - Effet : Every time you play [blue]{Cards}[/blue] Attacks in a single turn, gain [blue]{StrengthPower}[/blue] [gold]Strength[/gold].
Calendrier de pierre (STONE_CALENDAR)
- Rareté :
Rare| Pool :Shared - Effet : At the end of turn [blue]{DamageTurn}[/blue], deal [blue]{Damage}[/blue] damage to ALL enemies.
Pince robuste (STURDY_CLAMP)
- Rareté :
Rare| Pool :Shared - Effet : Up to [blue]{Block}[/blue] [gold]Block[/gold] persists across turns.
Le Coursier (THE_COURIER)
- Rareté :
Rare| Pool :Shared - Effet : The merchant no longer runs out of cards, relics, or potions and his prices are reduced by [blue]{Discount}%[/blue].
Bandages résistants (TOUGH_BANDAGES)
- Rareté :
Rare| Pool :Silent - Effet : Whenever you discard a card during your turn, gain [blue]{Block}[/blue] [gold]Block[/gold].
Œuf toxique (TOXIC_EGG)
- Rareté :
Rare| Pool :Shared - Effet : Whenever you add a Skill into your [gold]Deck[/gold], [gold]Upgrade[/gold] it.
Tige de tungstène (TUNGSTEN_ROD)
- Rareté :
Rare| Pool :Shared - Effet : Whenever you would lose HP, lose [blue]{HpLossReduction}[/blue] less.
Toupie perpétuelle (UNCEASING_TOP)
- Rareté :
Rare| Pool :Shared - Effet : Whenever you have no cards in [gold]Hand[/gold] during your turn, draw a card.
Lampe inquiétante (UNSETTLING_LAMP)
- Rareté :
Rare| Pool :Shared - Effet : Each combat, the first time you play a card that [gold]Debuffs[/gold] an enemy, double its effect.
Casse-tête vexant (VEXING_PUZZLEBOX)
- Rareté :
Rare| Pool :Shared - Effet : At the start of each combat, add a random card into your [gold]Hand[/gold]. It's free to play this turn.
Statue de bête blanche (WHITE_BEAST_STATUE)
- Rareté :
Rare| Pool :Shared - Effet : [gold]Potions[/gold] always appear in combat rewards.
Étoile blanche (WHITE_STAR)
- Rareté :
Rare| Pool :Shared - Effet : [gold]Elites[/gold] drop an additional [gold]Rare[/gold] card reward.
🏆 Reliques : Shop (30 reliques)
Boucle de ceinture (BELT_BUCKLE)
- Rareté :
Shop| Pool :Shared - Effet : While you have no [gold]Potions[/gold], you have [blue]{DexterityPower}[/blue] additional [gold]Dexterity[/gold].
Pain (BREAD)
- Rareté :
Shop| Pool :Shared - Effet : At the start of your first turn, lose {LoseEnergy:energyIcons()}. At the start of all other turns, gain {GainEnergy:energyIcons()}.
Soufre (BRIMSTONE)
- Rareté :
Shop| Pool :Ironclad - Effet : At the start of your turn, gain [blue]{SelfStrength}[/blue] [gold]Strength[/gold] and ALL enemies gain [blue]{EnemyStrength}[/blue] [gold]Strength[/gold].
Bâtonnets enflammés (BURNING_STICKS)
- Rareté :
Shop| Pool :Shared - Effet : The first time each combat you [gold]Exhaust[/gold] a Skill, add a copy of it into your [gold]Hand[/gold].
Chaudron (CAULDRON)
- Rareté :
Shop| Pool :Shared - Effet : Upon pickup, brews [blue]{Potions}[/blue] random [gold]{Potions:plural:Potion|Potions}[/gold].
Composé X (CHEMICAL_X)
- Rareté :
Shop| Pool :Shared - Effet : The effects of your cost [blue]X[/blue] cards are increased by [blue]{Increase}[/blue].
Tapis miteux (DINGY_RUG)
- Rareté :
Shop| Pool :Shared - Effet : Card rewards can now contain Colorless cards.
Miroir de Dolly (DOLLYS_MIRROR)
- Rareté :
Shop| Pool :Shared - Effet : Upon pickup, obtain an additional copy of a card in your [gold]Deck[/gold].
Fruit du dragon (DRAGON_FRUIT)
- Rareté :
Shop| Pool :Shared - Effet : Whenever you gain [gold]Gold[/gold], raise your Max HP by [blue]{MaxHp}[/blue].
Graine fantôme (GHOST_SEED)
- Rareté :
Shop| Pool :Shared - Effet : [gold]Strikes[/gold] and [gold]Defends[/gold] gain [gold]Ethereal[/gold].
Marteau tordu (GNARLED_HAMMER)
- Rareté :
Shop| Pool :Shared - Effet : Upon pickup, [gold]Enchant[/gold] up to [blue]{Cards}[/blue] {Cards:plural:Attack|Attacks} with [purple]Sharp[/purple] [blue]{SharpAmount:diff()}[/blue].
Kifuda (KIFUDA)
- Rareté :
Shop| Pool :Shared - Effet : Upon pickup, [gold]Enchant[/gold] up to [blue]{Cards}[/blue] {Cards:plural:card|cards} with [purple]Adroit[/purple].
Lampe à lave (LAVA_LAMP)
- Rareté :
Shop| Pool :Shared - Effet : At the end of combat, [gold]Upgrade[/gold] all card rewards if you took no damage.
Gaufre de Lee (LEES_WAFFLE)
- Rareté :
Shop| Pool :Shared - Effet : Upon pickup, raise your Max HP by [blue]{MaxHp}[/blue] and heal all of your HP.
Carte de fidélité (MEMBERSHIP_CARD)
- Rareté :
Shop| Pool :Shared - Effet : [blue]{Discount}%[/blue] discount on all products!
Tente miniature (MINIATURE_TENT)
- Rareté :
Shop| Pool :Shared - Effet : You may choose any number of options at [gold]Rest Sites[/gold].
Briquet mystique (MYSTIC_LIGHTER)
- Rareté :
Shop| Pool :Shared - Effet : [gold]Enchanted[/gold] Attacks deal [blue]{Damage}[/blue] additional damage.
Parchemin de ninja (NINJA_SCROLL)
- Rareté :
Shop| Pool :Silent - Effet : At the start of each combat, add [blue]{Shivs}[/blue] [gold]{Shivs:plural:Shiv|Shivs}[/gold] into your [gold]Hand[/gold].
Planétaire (ORRERY)
- Rareté :
Shop| Pool :Shared - Effet : Upon pickup, gain [blue]{Cards}[/blue] card {Cards:plural:reward|rewards}.
Poignard (PUNCH_DAGGER)
- Rareté :
Shop| Pool :Shared - Effet : Upon pickup, [gold]Enchant[/gold] an Attack with [purple]Momentum[/purple] [blue]{Momentum}[/blue].
Triangle résonnant (RINGING_TRIANGLE)
- Rareté :
Shop| Pool :Shared - Effet : [gold]Retain[/gold] your [gold]Hand[/gold] on the first turn of combat.
Sceau royal (ROYAL_STAMP)
- Rareté :
Shop| Pool :Shared - Effet : Upon pickup, choose an Attack or Skill in your [gold]Deck[/gold] to [gold]Enchant[/gold] with [purple]{Enchantment}[/purple].
Condensateur runique (RUNIC_CAPACITOR)
- Rareté :
Shop| Pool :Defect - Effet : Start each combat with [blue]{Repeat}[/blue] additional [gold]Orb Slots[/gold].
Pichet hurlant (SCREAMING_FLAGON)
- Rareté :
Shop| Pool :Shared - Effet : If you end your turn with no cards in your [gold]Hand[/gold], deal [blue]{Damage}[/blue] damage to ALL enemies.
Fronde du courage (SLING_OF_COURAGE)
- Rareté :
Shop| Pool :Shared - Effet : Start each [gold]Elite[/gold] combat with [blue]{StrengthPower}[/blue] [gold]Strength[/gold].
L'Abaque (THE_ABACUS)
- Rareté :
Shop| Pool :Shared - Effet : Whenever you shuffle your [gold]Draw Pile[/gold], gain [blue]{Block}[/blue] [gold]Block[/gold].
Boîte à outils (TOOLBOX)
- Rareté :
Shop| Pool :Shared - Effet : At the start of each combat, choose [blue]1[/blue] of [blue]{Cards}[/blue] random Colorless cards and add the chosen card into your [gold]Hand[/gold].
Sceau immortel (UNDYING_SIGIL)
- Rareté :
Shop| Pool :Necrobinder - Effet : Enemies with at least as much [gold]Doom[/gold] as HP deal [blue]50%[/blue] less damage.
Sbire de Vitruve (VITRUVIAN_MINION)
- Rareté :
Shop| Pool :Regent - Effet : Cards containing “Minion” deal double damage and gain double [gold]Block[/gold].
Aile fétiche (WING_CHARM)
- Rareté :
Shop| Pool :Shared - Effet : A random card in each card reward is [gold]Enchanted[/gold] with [purple]Swift[/purple] [blue]{SwiftAmount}[/blue].
🏆 Reliques : Event (35 reliques)
Gros champi (BIG_MUSHROOM)
- Rareté :
Event| Pool :Event - Effet : Upon pickup, raise your Max HP by [blue]{MaxHp}[/blue]. At the start of each combat, draw [blue]{Cards}[/blue] fewer {Cards:plural:card|cards}.
Bing bong (BING_BONG)
- Rareté :
Event| Pool :Event - Effet : Whenever you add a card to your [gold]Deck[/gold], add one additional copy.
Thé d'os (BONE_TEA)
- Rareté :
Event| Pool :Event - Effet : At the start of the next {Combats:plural:combat|[blue]{}[/blue] combats}, [gold]Upgrade[/gold] your starting hand.
Oizillon (BYRDPIP)
- Rareté :
Event| Pool :Event - Effet : Upon pickup, gain the card [gold]Byrd Swoop[/gold]. A [gold]Byrdpip[/gold] will accompany you in battles.
Fromage d'élection (CHOSEN_CHEESE)
- Rareté :
Event| Pool :Event - Effet : At the end of combat, gain [blue]{MaxHp}[/blue] Max HP.
Amulette sombrepierre (DARKSTONE_PERIAPT)
- Rareté :
Event| Pool :Event - Effet : Whenever you obtain a [red]Curse[/red], raise your Max HP by [blue]{MaxHp}[/blue].
Fille des vents (DAUGHTER_OF_THE_WIND)
- Rareté :
Event| Pool :Event - Effet : Whenever you play an Attack, gain [blue]{Block}[/blue] [gold]Block[/gold].
Attrape-rêves (DREAM_CATCHER)
- Rareté :
Event| Pool :Event - Effet : Whenever you [gold]Rest[/gold], you may add a card to your [gold]Deck[/gold].
Thé de braises (EMBER_TEA)
- Rareté :
Event| Pool :Event - Effet : At the start of the next {Combats:plural:combat|[blue]{}[/blue] combats}, gain [blue]{StrengthPower}[/blue] [gold]Strength[/gold].
Ancre ??? (FAKE_ANCHOR)
- Rareté :
Event| Pool :Event - Effet : Start each combat with [blue]{Block}[/blue] [gold]Block[/gold].
Fiole de sang ??? (FAKE_BLOOD_VIAL)
- Rareté :
Event| Pool :Event - Effet : At the start of each combat, heal [green]{Heal}[/green] HP.
Fleur joyeuse ??? (FAKE_HAPPY_FLOWER)
- Rareté :
Event| Pool :Event - Effet : Every [blue]{Turns}[/blue] {Turns:plural:turn|turns}, gain {Energy:energyIcons()}.
Gaufre de Lee ??? (FAKE_LEES_WAFFLE)
- Rareté :
Event| Pool :Event - Effet : Upon pickup, heal [green]{Heal}%[/green] of your HP.
Mangue ??? (FAKE_MANGO)
- Rareté :
Event| Pool :Event - Effet : Upon pickup, raise your Max HP by [blue]{MaxHp}[/blue].
Le tapis du Marchand ??? (FAKE_MERCHANTS_RUG)
- Rareté :
Event| Pool :Event - Effet : Poor imitation. Does nothing.
Orichalque ??? (FAKE_ORICHALCUM)
- Rareté :
Event| Pool :Event - Effet : If you end your turn without [gold]Block[/gold], gain [blue]{Block}[/blue] [gold]Block[/gold].
Œil de geckobra ??? (FAKE_SNECKO_EYE)
- Rareté :
Event| Pool :Event - Effet : Start each combat [red]Confused[/red].
Mannequin d'entraînement ??? (FAKE_STRIKE_DUMMY)
- Rareté :
Event| Pool :Event - Effet : Cards containing “Strike” deal [blue]{ExtraDamage}[/blue] additional damage.
Service à thé vénérable ??? (FAKE_VENERABLE_TEA_SET)
- Rareté :
Event| Pool :Event - Effet : Whenever you enter a [gold]Rest Site[/gold], start the next combat with an additional {Energy:energyIcons()}.
Âme oubliée (FORGOTTEN_SOUL)
- Rareté :
Event| Pool :Event - Effet : Whenever you [gold]Exhaust[/gold] a card, deal [blue]{Damage}[/blue] damage to a random enemy.
Champi aromatique (FRAGRANT_MUSHROOM)
- Rareté :
Event| Pool :Event - Effet : Upon pickup, lose [blue]{HpLoss}[/blue] HP and [gold]Upgrade[/gold] [blue]{Cards}[/blue] random {Cards:plural:card|cards}.
Lentille de Fresnel (FRESNEL_LENS)
- Rareté :
Event| Pool :Shared - Effet : Whenever you add a card that gains [gold]Block[/gold] to your [gold]Deck[/gold], [gold]Enchant[/gold] it with [purple]Nimble[/purple] [blue]{NimbleAmount}[/blue].
Perceuse (HAND_DRILL)
- Rareté :
Event| Pool :Event - Effet : Whenever you break an enemy's [gold]Block[/gold], apply [blue]{VulnerablePower}[/blue] [gold]Vulnerable[/gold].
Manuel d'Histoire (HISTORY_COURSE)
- Rareté :
Event| Pool :Event - Effet : At the start of your turn, play a copy of your last played Attack.
Feu follet perdu (LOST_WISP)
- Rareté :
Event| Pool :Event - Effet : Whenever you play a Power, deal [blue]{Damage}[/blue] damage to ALL enemies.
Tirelire-gueule (MAW_BANK)
- Rareté :
Event| Pool :Event - Effet : Whenever you climb a floor, gain [blue]{Gold}[/blue] [gold]Gold[/gold]. No longer works when you spend any [gold]Gold[/gold] at the shop.
Monsieur Carnage (MR_STRUGGLES)
- Rareté :
Event| Pool :Event - Effet : At the start of your turn, deal damage equal to the turn number to ALL enemies.
Noyau pollinique (POLLINOUS_CORE)
- Rareté :
Event| Pool :Event - Effet : Every [blue]{Turns}[/blue] {Turns:plural:turn|turns}, draw [blue]{Cards}[/blue] additional {Cards:plural:card|cards}.
Poison royal (ROYAL_POISON)
- Rareté :
Event| Pool :Event - Effet : At the start of each combat, lose [blue]{Damage}[/blue] HP.
Épée de jade (SWORD_OF_JADE)
- Rareté :
Event| Pool :Event - Effet : Start each combat with [blue]{StrengthPower}[/blue] [gold]Strength[/gold].
Épée de pierre (SWORD_OF_STONE)
- Rareté :
Event| Pool :Event - Effet : Transforms into a powerful [gold]Relic[/gold] after defeating [blue]{Elites}[/blue] [gold]{Elites:plural:Elite|Elites}[/gold].
Thé de l'incivilité (TEA_OF_DISCOURTESY)
- Rareté :
Event| Pool :Event - Effet : At the start of the next combat, shuffle [blue]{DazedCount}[/blue] [gold]Dazed[/gold] into your [gold]Draw Pile[/gold].
La botte (THE_BOOT)
- Rareté :
Event| Pool :Event - Effet : Whenever you would deal [blue]{DamageThreshold}[/blue] or less unblocked attack damage, increase it to [blue]{DamageMinimum}[/blue].
Pin’s Exclusif de Fidélité Wongo (WONGO_CUSTOMER_APPRECIATION_BADGE)
- Rareté :
Event| Pool :Event - Effet : Does nothing.
Ticket mystère de Chez Wongo's (WONGOS_MYSTERY_TICKET)
- Rareté :
Event| Pool :Event - Effet : Receive [blue]{Repeat}[/blue] random [gold]{Repeat:plural:Relic|Relics}[/gold] after [blue]{RemainingCombats}[/blue] {RemainingCombats:plural:combat|combats}.
🏆 Reliques : Ancient (102 reliques)
Caisse d'alchimie (ALCHEMICAL_COFFER)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, gain [blue]{PotionSlots}[/blue] potion slots filled with random [gold]Potions[/gold].
Parchemin arcanique (ARCANE_SCROLL)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, obtain a random [gold]Rare Card[/gold] to add to your [gold]Deck[/gold].
Dent archaïque (ARCHAIC_TOOTH)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, [gold]Transform[/gold] {StarterCard.StringValue:cond:[gold]{StarterCard}[/gold] into [gold]{AncientCard}[/gold]|a starter card into an ancient version}.
Astrolabe (ASTROLABE)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, [gold]Transform[/gold] [blue]{Cards}[/blue] {Cards:plural:card|cards}, then [gold]Upgrade[/gold] them.
Bracelet brillant (BEAUTIFUL_BRACELET)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, [gold]Enchant[/gold] [blue]{Cards}[/blue] random {Cards:plural:card|cards} in your [gold]Deck[/gold] with [purple]Swift[/purple] [blue]2[/blue].
Grooos câlin (BIIIG_HUG)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, remove [blue]{Cards}[/blue] cards from your [gold]Deck[/gold]. Whenever you shuffle your [gold]Draw Pile[/gold], add a [gold]Soot[/gold] into your [gold]Draw Pile[/gold].
Étoile noire (BLACK_STAR)
- Rareté :
Ancient| Pool :Event - Effet : [gold]Elites[/gold] drop an additional Relic when defeated.
Bois bénis (BLESSED_ANTLER)
- Rareté :
Ancient| Pool :Event - Effet : Gain {Energy:energyIcons()} at the start of each turn. At the start of each combat, shuffle [blue]{Cards}[/blue] [gold]Dazed[/gold] into your [gold]Draw Pile[/gold].
Rose sanguinolente (BLOOD_SOAKED_ROSE)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, add [blue]1[/blue] [red]Enthralled[/red] to your [gold]Deck[/gold]. Gain {Energy:energyIcons()} at the start of each turn.
Conque retentissante (BOOMING_CONCH)
- Rareté :
Ancient| Pool :Event - Effet : At the start of [gold]Elite[/gold] combats, draw [blue]{Cards}[/blue] additional {Cards:plural:card|cards} and gain {Energy:energyIcons()}.
Écharpe étincelante (BRILLIANT_SCARF)
- Rareté :
Ancient| Pool :Event - Effet : The [blue]5th[/blue] card you play from your hand each turn is free.
Cloche d'appel (CALLING_BELL)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, obtain a unique [red]Curse[/red] and [blue]{Relics}[/blue] [gold]Relics[/gold].
Embarras du choix (CHOICES_PARADOX)
- Rareté :
Ancient| Pool :Event - Effet : At the start of each combat, add [blue]1[/blue] of [blue]{Cards}[/blue] random cards into your [gold]Hand[/gold]. Add [gold]Retain[/gold] to the chosen card.
Griffes (CLAWS)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, [gold]Transform[/gold] up to [blue]{Cards}[/blue] {Cards:plural:card|cards} into [gold]Maul[/gold].
Arbalète (CROSSBOW)
- Rareté :
Ancient| Pool :Event - Effet : At the start of your turn, add a random [gold]Attack[/gold] into your [gold]Hand[/gold]. It's free to play this turn.
Perle maudite (CURSED_PEARL)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, receive [red]Greed[/red]. Gain [blue]{Gold}[/blue] [gold]Gold[/gold].
Fougère délicate (DELICATE_FROND)
- Rareté :
Ancient| Pool :Event - Effet : At the start of each combat, fill all empty potion slots with random [gold]Potions[/gold].
Diadème de diamant (DIAMOND_DIADEM)
- Rareté :
Ancient| Pool :Event - Effet : Start combat with [blue]{Block}[/blue] [gold]Block[/gold]. Your [gold]Block[/gold] is not removed at the start of your [blue]2nd[/blue] turn.
Cape distinguée (DISTINGUISHED_CAPE)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, add [blue]{Curses}[/blue] random [red]Curses[/red] and [blue]{Cards}[/blue] [gold]{Cards:plural:Apparition|Apparitions}[/gold] to your [gold]Deck[/gold].
Baguette de rhabdomancie (DOWSING_ROD)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, add [blue]1[/blue] [gold]Dowsing[/gold] to your [gold]Deck[/gold].
Bois flotté (DRIFTWOOD)
- Rareté :
Ancient| Pool :Event - Effet : You may reroll each card reward once.
Grimoire poussiéreux (DUSTY_TOME)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, obtain {AncientCard.StringValue:cond:[gold]{}[/gold]|an [gold]Ancient Card[/gold]}.
Ectoplasme (ECTOPLASM)
- Rareté :
Ancient| Pool :Event - Effet : You can no longer gain [gold]Gold[/gold]. Gain {Energy:energyIcons()} at the start of each turn.
Crevaite électrique (ELECTRIC_SHRYMP)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, [gold]Enchant[/gold] a Skill with [purple]Imbued[/purple].
Cage vide (EMPTY_CAGE)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, remove [blue]{Cards}[/blue] {Cards:plural:card|cards} from your [gold]Deck[/gold].
Violon (FIDDLE)
- Rareté :
Ancient| Pool :Event - Effet : At the start of each turn, draw [blue]{Cards}[/blue] additional {Cards:plural:card|cards}. You may not draw cards during your turn.
Canne à pêche (FISHING_ROD)
- Rareté :
Ancient| Pool :Event - Effet : Every {Combats:plural:normal combat|[blue]{}[/blue] normal combats}, [gold]Upgrade[/gold] a random card in your [gold]Deck[/gold].
Manteau de fourrure (FUR_COAT)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, mark [blue]{Combats}[/blue] random combats. Enemies in those rooms have [blue]1[/blue] HP.
Œil de verre (GLASS_EYE)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, obtain [blue]2[/blue] [gold]Common[/gold] cards, [blue]2[/blue] [gold]Uncommon[/gold] cards, and [blue]1[/blue] [gold]Rare[/gold] card.
Paillettes (GLITTER)
- Rareté :
Ancient| Pool :Event - Effet : [gold]Enchant[/gold] all card rewards with [purple]Glam[/purple].
Boussole dorée (GOLDEN_COMPASS)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, replace the [gold]Act[/gold] [blue]2[/blue] Map with a single special path.
Perle dorée (GOLDEN_PEARL)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, gain [blue]{Gold}[/blue] [gold]Gold[/gold].
Tablette lourde (HEFTY_TABLET)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, choose [blue]1[/blue] of [blue]{Cards}[/blue] Rare cards to add to your [gold]Deck[/gold], and add [blue]1[/blue] [red]Injury[/red] to your [gold]Deck[/gold].
Gourdin de fer (IRON_CLUB)
- Rareté :
Ancient| Pool :Event - Effet : Every [blue]{Cards}[/blue] {Cards:plural:card|cards} you play, draw [blue]1[/blue] card.
Masque serti (JEWELED_MASK)
- Rareté :
Ancient| Pool :Event - Effet : At the start of each combat, put a random Power from your [gold]Draw Pile[/gold] into your [gold]Hand[/gold]. It's free to play this combat.
Coffre à bijoux (JEWELRY_BOX)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, add [blue]1[/blue] [gold]Apotheosis[/gold] to your [gold]Deck[/gold].
Kaléidoscope (KALEIDOSCOPE)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, obtain [blue]{Cards}[/blue] {Cards:plural:card reward|card rewards} from other characters.
Grande capsule (LARGE_CAPSULE)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, obtain [blue]{Relics}[/blue] random [gold]{Relics:plural:Relic|Relics}[/gold]. Add an additional [gold]Strike[/gold] and [gold]Defend[/gold] to your [gold]Deck[/gold].
Pierre volcanique (LAVA_ROCK)
- Rareté :
Ancient| Pool :Event - Effet : The Act 1 Boss drops [blue]{Relics}[/blue] [gold]Relics[/gold].
Presse-papier en plomb (LEAD_PAPERWEIGHT)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, choose [blue]1[/blue] of [blue]2[/blue] Colorless cards to add to your [gold]Deck[/gold].
Cataplasme (LEAFY_POULTICE)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, [gold]Transform[/gold] [blue]1[/blue] of your [gold]Strikes[/gold] and [blue]1[/blue] of your [gold]Defends[/gold] and lose [blue]{MaxHp}[/blue] Max HP.
Fruits exotiques (LOOMING_FRUIT)
- Rareté :
Ancient| Pool :Shared - Effet : Upon pickup, raise your Max HP by [blue]{MaxHp}[/blue].
Parasol seigneurial (LORDS_PARASOL)
- Rareté :
Ancient| Pool :Event - Effet : When you encounter the [gold]Merchant[/gold], immediately obtain EVERYTHING he sells.
Coffret perdu (LOST_COFFER)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, gain [blue]1[/blue] card reward and procure [blue]1[/blue] random potion.
Parchemin énorme (MASSIVE_SCROLL)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, choose [blue]1[/blue] of [blue]3[/blue] [gold]Multiplayer Cards[/gold] to add to your [gold]Deck[/gold].
Couperet à viande (MEAT_CLEAVER)
- Rareté :
Ancient| Pool :Event - Effet : You may [gold]Cook[/gold] at Rest Sites.
Boîte à musique (MUSIC_BOX)
- Rareté :
Ancient| Pool :Event - Effet : Create an [gold]Ethereal[/gold] copy of the first Attack you play each turn.
Osselets de Neow (NEOWS_BONES)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, gain [blue]{Relics}[/blue] random [gold]Neow {Relics:plural:Relic|Relics}[/gold]. Add [blue]{Curses}[/blue] random [red]{Curses:plural:Curse|Curses}[/red] to your [gold]Deck[/gold].
Sacrifice de Neow (NEOWS_SACRIFICE)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, procure [blue]1[/blue] [gold]Ambergris[/gold] and add [blue]1[/blue] [red]Guilty[/red] to your [gold]Deck[/gold].
Talisman de Neow (NEOWS_TALISMAN)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, [gold]Upgrade[/gold] [blue]1[/blue] of your [gold]Strikes[/gold] and [blue]1[/blue] of your [gold]Defends[/gold].
Tourment de Neow (NEOWS_TORMENT)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, add [blue]1[/blue] [gold]Neow's Fury[/gold] to your [gold]Deck[/gold].
Nouvelle page (NEW_LEAF)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, [gold]Transform[/gold] [blue]{Cards}[/blue] {Cards:plural:card|cards}.
Huître nourrissante (NUTRITIOUS_OYSTER)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, raise your Max HP by [blue]{MaxHp}[/blue].
Soupe nourrissante (NUTRITIOUS_SOUP)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, [gold]Enchant[/gold] all [gold]Strikes[/gold] in your [gold]Deck[/gold] with [purple]Tezcatara's Ember[/purple].
Sang de Paël (PAELS_BLOOD)
- Rareté :
Ancient| Pool :Event - Effet : At the start of your turn, draw [blue]{Cards}[/blue] additional {Cards:plural:card|cards}.
Griffe de Paël (PAELS_CLAW)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, [gold]Enchant[/gold] all [gold]Defends[/gold] with [purple]{EnchantmentName}[/purple].
Œil de Paël (PAELS_EYE)
- Rareté :
Ancient| Pool :Event - Effet : The first time each combat you end your turn without playing cards, [gold]Exhaust[/gold] your [gold]Hand[/gold], and take an extra turn.
Chair de Paël (PAELS_FLESH)
- Rareté :
Ancient| Pool :Event - Effet : Gain an additional {Energy:energyIcons()} at the start of your [blue]3rd[/blue] turn, and every turn after that.
Excroissance de Paël (PAELS_GROWTH)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, [gold]Enchant[/gold] a card with [purple]{EnchantmentName}[/purple].
Corne de Paël (PAELS_HORN)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, add [blue]2[/blue] [gold]Relax[/gold] to your [gold]Deck[/gold].
Légion de Paël (PAELS_LEGION)
- Rareté :
Ancient| Pool :Event - Effet : Doubles [gold]Block[/gold] gained from a card, then goes to sleep for [blue]{Turns}[/blue] {Turns:plural:turn|turns}.
Larmes de Paël (PAELS_TEARS)
- Rareté :
Ancient| Pool :Event - Effet : If you end your turn with unspent {energyPrefix:energyIcons(1)}, gain an additional {Energy:energyIcons()} next turn.
Dent de Paël (PAELS_TOOTH)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, remove [blue]{Cards}[/blue] {Cards:plural:card|cards} from your [gold]Deck[/gold]. After each combat, randomly add [blue]1[/blue] back [gold]Upgraded[/gold].{CardTitles.StringValue:cond:
Cards devoured: {}|}
Aile de Paël (PAELS_WING)
- Rareté :
Ancient| Pool :Event - Effet : You may sacrifice card rewards to Pael. Every {Sacrifices:plural:sacrifice|[blue]{}[/blue] sacrifices}, obtain a [gold]Relic[/gold].
Boîte de Pandore (PANDORAS_BOX)
- Rareté :
Ancient| Pool :Event - Effet : [gold]Transform[/gold] ALL [gold]Strikes[/gold] and [gold]Defends[/gold].
Étui à fioles (PHIAL_HOLSTER)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, gain [blue]{PotionSlots}[/blue] potion {PotionSlots:plural:slot|slots} and procure [blue]{Potions}[/blue] random [gold]{Potions:plural:Potion|Potions}[/gold].
Pierre philosophale (PHILOSOPHERS_STONE)
- Rareté :
Ancient| Pool :Event - Effet : Gain {Energy:energyIcons()} at the start of each turn. ALL enemies start combat with [blue]{StrengthPower}[/blue] [gold]Strength[/gold].
Pommandre (POMANDER)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, [gold]Upgrade[/gold] a card.
Forces précaires (PRECARIOUS_SHEARS)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, remove [blue]{Cards}[/blue] {Cards:plural:card|cards} from your [gold]Deck[/gold] and lose [blue]{Damage}[/blue] HP.
Ciseaux précis (PRECISE_SCISSORS)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, remove [blue]{Cards}[/blue] {Cards:plural:card|cards} from your [gold]Deck[/gold].
Brouillard en conserve (PRESERVED_FOG)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, remove [blue]{Cards}[/blue] {Cards:plural:card|cards} from your [gold]Deck[/gold]. Add [red]Folly[/red] to your [gold]Deck[/gold].
Joyau prismatique (PRISMATIC_GEM)
- Rareté :
Ancient| Pool :Event - Effet : Gain {Energy:energyIcons()} at the start of each turn. Card rewards now contain cards from other colors.
Lanterne-citrouille (PUMPKIN_CANDLE)
- Rareté :
Ancient| Pool :Event - Effet : Gain {Energy:energyIcons()} at the start of each turn. Extinguishes after [blue]{CombatCount}[/blue] combats. Can be [gold]Kindled[/gold] at [gold]Rest Sites[/gold].
Perle radieuse (RADIANT_PEARL)
- Rareté :
Ancient| Pool :Event - Effet : At the start of each combat, add [blue]{Cards}[/blue] [gold]{Cards:plural:Luminesce|Luminesces}[/gold] into your [gold]Hand[/gold].
Pyramide runique (RUNIC_PYRAMID)
- Rareté :
Ancient| Pool :Event - Effet : At the end of your turn, you no longer discard your [gold]Hand[/gold].
Saï (SAI)
- Rareté :
Ancient| Pool :Event - Effet : At the start of your turn, gain [blue]{Block}[/blue] [gold]Block[/gold].
Château de sable (SAND_CASTLE)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, [gold]Upgrade[/gold] [blue]{Cards}[/blue] random {Cards:plural:card|cards}.
Caisse de parchemins (SCROLL_BOXES)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, choose [blue]1[/blue] of [blue]2[/blue] packs of cards to add to your [gold]Deck[/gold].
Verre marin (SEA_GLASS)
- Rareté :
Ancient| Pool :Event - Effet : See [blue]{Cards}[/blue] cards from {Character.StringValue:cond:[gold]{}[/gold]|another character}. Choose any number of them to add to your [gold]Deck[/gold].
Sceau doré (SEAL_OF_GOLD)
- Rareté :
Ancient| Pool :Event - Effet : At the start of your turn, spend [blue]{Gold}[/blue] [gold]Gold[/gold] to gain {Energy:energyIcons()}.
Serre desséchée (SERE_TALON)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, lose [blue]9[/blue] Max HP. Add [blue]{Wishes}[/blue] [purple]Wishes[/purple] to your [gold]Deck[/gold].
Anneau à signet (SIGNET_RING)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, gain [blue]{Gold}[/blue] [gold]Gold[/gold].
Tresse soyeuse (SILKEN_TRESS)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, lose all [gold]Gold[/gold]. [gold]Enchant[/gold] all cards in your first card reward with [purple]Glam[/purple].
Creuset en argent (SILVER_CRUCIBLE)
- Rareté :
Ancient| Pool :Event - Effet : The first [blue]{Cards}[/blue] card rewards you see are [gold]Upgraded[/gold]. The first Treasure Chest you open is [red]empty[/red].
Petite capsule (SMALL_CAPSULE)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, obtain a random [gold]Relic[/gold].
Œil de geckobra (SNECKO_EYE)
- Rareté :
Ancient| Pool :Event - Effet : At the start of your turn, draw [blue]{Cards}[/blue] additional {Cards:plural:card|cards}. Start each combat [red]Confused[/red].
Sozu (SOZU)
- Rareté :
Ancient| Pool :Event - Effet : Gain {Energy:energyIcons()} at the start of each turn. You can no longer obtain [gold]Potions[/gold].
Gantelets à pointes (SPIKED_GAUNTLETS)
- Rareté :
Ancient| Pool :Event - Effet : Gain {Energy:energyIcons()} at the start of each turn. Powers cost [blue]1[/blue] more {energyPrefix:energyIcons(1)}.
Humidificateur en pierre (STONE_HUMIDIFIER)
- Rareté :
Ancient| Pool :Event - Effet : Whenever you [gold]Rest[/gold] at a [gold]Rest Site[/gold], raise your Max HP by [blue]{MaxHp}[/blue].
Livre d'histoires (STORYBOOK)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, add [blue]1[/blue] [gold]Brightest Flame[/gold] to your [gold]Deck[/gold].
Sifflet de Tanx (TANXS_WHISTLE)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, add [blue]1[/blue] [gold]Whistle[/gold] to your [gold]Deck[/gold].
Hache de lancer (THROWING_AXE)
- Rareté :
Ancient| Pool :Event - Effet : The first card you play each combat is played an extra time.
Mitaines réchauffantes (TOASTY_MITTENS)
- Rareté :
Ancient| Pool :Event - Effet : At the start of your turn, [gold]Exhaust[/gold] [blue]1[/blue] card from your [gold]Hand[/gold] and gain [blue]{StrengthPower}[/blue] [gold]Strength[/gold].
Toucher d'Orobas (TOUCH_OF_OROBAS)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, replace {StarterRelic.StringValue:cond:[gold]{StarterRelic}[/gold] with [gold]{UpgradedRelic}[/gold]|your starter [gold]Relic[/gold] with an [gold]Ancient[/gold] version}.
Caisse à jouets (TOY_BOX)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, obtain [blue]{Relics}[/blue] [gold]Wax {Relics:plural:Relic|Relics}[/gold]. Every [blue]{Combats}[/blue] {Combats:plural:combat|combats}, your left-most [gold]Wax Relic[/gold] will melt away.
Tri-boomerang (TRI_BOOMERANG)
- Rareté :
Ancient| Pool :Event - Effet : Choose [blue]{Cards}[/blue] {Cards:plural:Attack|Attacks} in your [gold]Deck[/gold]. [gold]Enchant[/gold] them with [purple]Instinct[/purple].
Ras du cou en velours (VELVET_CHOKER)
- Rareté :
Ancient| Pool :Event - Effet : Gain {Energy:energyIcons()} at the start of each turn. You cannot play more than [blue]{Cards}[/blue] {Cards:plural:card|cards} per turn.
Chocolat très chaud (VERY_HOT_COCOA)
- Rareté :
Ancient| Pool :Shared - Effet : Start each combat with an additional [blue]{Energy:energyIcons()}[/blue].
Marteau de guerre (WAR_HAMMER)
- Rareté :
Ancient| Pool :Event - Effet : Whenever you kill an [gold]Elite[/gold], [gold]Upgrade[/gold] [blue]{Cards}[/blue] random {Cards:plural:card|cards}.
Boucle d'oreille susurrante (WHISPERING_EARRING)
- Rareté :
Ancient| Pool :Event - Effet : Gain {Energy:energyIcons()} at the start of each turn. [red]Vakuu plays your first turn for you.[/red]
Bottes ailées (WINGED_BOOTS)
- Rareté :
Ancient| Pool :Event - Effet : You may ignore paths when choosing the next rooms to travel to [blue]{Rooms}[/blue] times.
Délicieux biscuit (YUMMY_COOKIE)
- Rareté :
Ancient| Pool :Event - Effet : Upon pickup, [gold]Upgrade[/gold] [blue]{Cards}[/blue] {Cards:plural:card|cards}.