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🏺 Encyclopédie Complète des Reliques (Slay the Spire 2)

Total : 298 reliques | Patch : v0.111.0 Beta
L'intégralité des reliques de départ, communes, peu communes, rares, de boss, de boutique et d'anciens.


🏆 Reliques : Starter (10 reliques)

Sang noir Sang noir (BLACK_BLOOD)

  • Rareté : Starter | Pool : Event
  • Effet : At the end of combat, heal [green]{Heal}[/green] HP.

Phylactère enchaîné Phylactère enchaîné (BOUND_PHYLACTERY)

  • Rareté : Starter | Pool : Necrobinder
  • Effet : At the start of your turn, [gold]Summon[/gold] [blue]{Summon}[/blue].

Sang ardent Sang ardent (BURNING_BLOOD)

  • Rareté : Starter | Pool : Ironclad
  • Effet : At the end of combat, heal [green]{Heal}[/green] HP.

Noyau fissuré Noyau fissuré (CRACKED_CORE)

  • Rareté : Starter | Pool : Defect
  • Effet : At the start of each combat, [gold]Channel[/gold] [blue]{Lightning}[/blue] [gold]Lightning[/gold].

Destin divin Destin divin (DIVINE_DESTINY)

  • Rareté : Starter | Pool : Event
  • Effet : At the start of each combat, gain {Stars:starIcons()}.

Droit divin Droit divin (DIVINE_RIGHT)

  • Rareté : Starter | Pool : Regent
  • Effet : At the start of each combat, gain {Stars:starIcons()}.

Noyau infusé Noyau infusé (INFUSED_CORE)

  • Rareté : Starter | Pool : Event
  • Effet : At the start of each combat, [gold]Channel[/gold] [blue]{Lightning}[/blue] [gold]Lightning[/gold]. [gold]Lightning[/gold] deals [blue]{ExtraDamage}[/blue] additional damage.

Phylactère déchaîné Phylactère déchaîné (PHYLACTERY_UNBOUND)

  • Rareté : Starter | Pool : Event
  • Effet : At the start of each combat, [gold]Summon[/gold] [blue]{StartOfCombat}[/blue]. At the start of your turn, [gold]Summon[/gold] [blue]{StartOfTurn}[/blue].

Anneau du dragon Anneau du dragon (RING_OF_THE_DRAKE)

  • Rareté : Starter | Pool : Event
  • Effet : At the start of your first {Turns:plural:turn|[blue]{}[/blue] turns}, draw [blue]{Cards}[/blue] additional {Cards:plural:card|cards}.

Anneau du serpent Anneau du serpent (RING_OF_THE_SNAKE)

  • Rareté : Starter | Pool : Silent
  • Effet : At the start of each combat, draw [blue]{Cards}[/blue] additional {Cards:plural:card|cards}.

🏆 Reliques : Common (30 reliques)

Aubergine d'améthyste Aubergine d'améthyste (AMETHYST_AUBERGINE)

  • Rareté : Common | Pool : Shared
  • Effet : Enemies drop [blue]{Gold}[/blue] additional [gold]Gold[/gold].

Ancre Ancre (ANCHOR)

  • Rareté : Common | Pool : Shared
  • Effet : Start each combat with [blue]{Block}[/blue] [gold]Block[/gold].

Sac de billes Sac de billes (BAG_OF_MARBLES)

  • Rareté : Common | Pool : Shared
  • Effet : At the start of each combat, apply [blue]{VulnerablePower}[/blue] [gold]Vulnerable[/gold] to ALL enemies.

Sacoche de préparatifs Sacoche de préparatifs (BAG_OF_PREPARATION)

  • Rareté : Common | Pool : Shared
  • Effet : At the start of each combat, draw [blue]{Cards}[/blue] additional {Cards:plural:card|cards}.

Fiole de sang Fiole de sang (BLOOD_VIAL)

  • Rareté : Common | Pool : Shared
  • Effet : At the start of each combat, heal [green]{Heal}[/green] HP.

Flûte d'os Flûte d'os (BONE_FLUTE)

  • Rareté : Common | Pool : Necrobinder
  • Effet : Whenever [gold]Osty[/gold] attacks, gain [blue]{Block}[/blue] [gold]Block[/gold].

Livre des cinq anneaux Livre des cinq anneaux (BOOK_OF_FIVE_RINGS)

  • Rareté : Common | Pool : Shared
  • Effet : Every [blue]{Cards}[/blue] {Cards:plural:card|cards} you add to your [gold]Deck[/gold], heal [green]{Heal}[/green] HP.

Écailles de bronze Écailles de bronze (BRONZE_SCALES)

  • Rareté : Common | Pool : Shared
  • Effet : Start each combat with [blue]{ThornsPower}[/blue] [gold]Thorns[/gold].

Puzzle centenaire Puzzle centenaire (CENTENNIAL_PUZZLE)

  • Rareté : Common | Pool : Shared
  • Effet : The first time you lose HP each combat, draw [blue]{Cards}[/blue] {Cards:plural:card|cards}.

Disque dur Disque dur (DATA_DISK)

  • Rareté : Common | Pool : Defect
  • Effet : Start each combat with [blue]{FocusPower}[/blue] [gold]Focus[/gold].

Manuel d'escrime Manuel d'escrime (FENCING_MANUAL)

  • Rareté : Common | Pool : Regent
  • Effet : At the start of each combat, [gold]Forge[/gold] [blue]{Forge}[/blue].

Pétard de fête Pétard de fête (FESTIVE_POPPER)

  • Rareté : Common | Pool : Shared
  • Effet : At the start of each combat, deal [blue]{Damage}[/blue] damage to ALL enemies.

Gorgerette Gorgerette (GORGET)

  • Rareté : Common | Pool : Shared
  • Effet : At the start of each combat, gain [blue]{PlatingPower}[/blue] [gold]Plating[/gold].

Fleur joyeuse Fleur joyeuse (HAPPY_FLOWER)

  • Rareté : Common | Pool : Shared
  • Effet : Every [blue]{Turns}[/blue] {Turns:plural:turn|turns}, gain {Energy:energyIcons()}.

Bracelet Juzu Bracelet Juzu (JUZU_BRACELET)

  • Rareté : Common | Pool : Shared
  • Effet : Regular enemy combats are no longer encountered in [gold]?[/gold] rooms.

Lanterne Lanterne (LANTERN)

  • Rareté : Common | Pool : Shared
  • Effet : Start each combat with an additional {Energy:energyIcons()}.

Ticket restaurant Ticket restaurant (MEAL_TICKET)

  • Rareté : Common | Pool : Shared
  • Effet : Whenever you enter a shop room, heal [green]{Heal}[/green] HP.

Pierre étrangement lisse Pierre étrangement lisse (ODDLY_SMOOTH_STONE)

  • Rareté : Common | Pool : Shared
  • Effet : Start each combat with [blue]{DexterityPower}[/blue] [gold]Dexterity[/gold].

Pendule Pendule (PENDULUM)

  • Rareté : Common | Pool : Shared
  • Effet : Every [blue]{Turns}[/blue] {Turns:plural:turn|turns}, draw [blue]{Cards}[/blue] {Cards:plural:card|cards}.

Ceinture à potions Ceinture à potions (POTION_BELT)

  • Rareté : Common | Pool : Shared
  • Effet : Upon pickup, gain [blue]{PotionSlots}[/blue] potion {PotionSlots:plural:slot|slots}.

Masque rouge Masque rouge (RED_MASK)

  • Rareté : Common | Pool : Shared
  • Effet : At the start of each combat, apply [blue]{WeakPower}[/blue] [gold]Weak[/gold] to ALL enemies.

Crâne rouge Crâne rouge (RED_SKULL)

  • Rareté : Common | Pool : Ironclad
  • Effet : While your HP is at or below [blue]{HpThreshold}%[/blue], you have [blue]{StrengthPower}[/blue] additional [gold]Strength[/gold].

Oreiller royal Oreiller royal (REGAL_PILLOW)

  • Rareté : Common | Pool : Shared
  • Effet : Whenever you [gold]Rest[/gold], heal an additional [blue]{Heal}[/blue] HP.

Crâne de geckobra Crâne de geckobra (SNECKO_SKULL)

  • Rareté : Common | Pool : Silent
  • Effet : Whenever you apply [gold]Poison[/gold], apply an additional [blue]{PoisonPower}[/blue] [gold]Poison[/gold].

Fraise Fraise (STRAWBERRY)

  • Rareté : Common | Pool : Shared
  • Effet : Upon pickup, raise your Max HP by [blue]{MaxHp}[/blue].

Mannequin d'entraînement Mannequin d'entraînement (STRIKE_DUMMY)

  • Rareté : Common | Pool : Shared
  • Effet : Cards containing “Strike” deal [blue]{ExtraDamage}[/blue] additional damage.

Vajra Vajra (VAJRA)

  • Rareté : Common | Pool : Shared
  • Effet : Start each combat with [blue]{StrengthPower}[/blue] [gold]Strength[/gold].

Service à thé vénérable Service à thé vénérable (VENERABLE_TEA_SET)

  • Rareté : Common | Pool : Shared
  • Effet : Whenever you enter a [gold]Rest Site[/gold], start the next combat with an additional {Energy:energyIcons()}.

Peinture de guerre Peinture de guerre (WAR_PAINT)

  • Rareté : Common | Pool : Shared
  • Effet : Upon pickup, [gold]Upgrade[/gold] [blue]{Cards}[/blue] random {Cards:plural:Skill|Skills}.

Pierre à aiguiser Pierre à aiguiser (WHETSTONE)

  • Rareté : Common | Pool : Shared
  • Effet : Upon pickup, [gold]Upgrade[/gold] [blue]{Cards}[/blue] random {Cards:plural:Attack|Attacks}.

🏆 Reliques : Uncommon (40 reliques)

Akabeko Akabeko (AKABEKO)

  • Rareté : Uncommon | Pool : Shared
  • Effet : At the start of each combat, gain [blue]{VigorPower}[/blue] [gold]Vigor[/gold].

Couteau à reliure Couteau à reliure (BOOK_REPAIR_KNIFE)

  • Rareté : Uncommon | Pool : Necrobinder
  • Effet : Whenever a non-Minion enemy dies to [gold]Doom[/gold], heal [green]{Heal}[/green] HP.

Chapeau melon Chapeau melon (BOWLER_HAT)

  • Rareté : Uncommon | Pool : Shared
  • Effet : Gain [blue]{GoldIncrease:percentMore()}%[/blue] additional [gold]Gold[/gold].

Candélabre Candélabre (CANDELABRA)

  • Rareté : Uncommon | Pool : Shared
  • Effet : At the start of your [blue]2nd[/blue] turn, gain {Energy:energyIcons()}.

Plume éternelle Plume éternelle (ETERNAL_FEATHER)

  • Rareté : Uncommon | Pool : Shared
  • Effet : For every {Cards:plural:card|[blue]{}[/blue] cards} in your [gold]Deck[/gold], heal [green]{Heal}[/green] HP whenever you enter a [gold]Rest Site[/gold].

Masque funéraire Masque funéraire (FUNERARY_MASK)

  • Rareté : Uncommon | Pool : Necrobinder
  • Effet : At the start of each combat, add [blue]{Cards}[/blue] [gold]{Cards:plural:Soul|Souls}[/gold] into your [gold]Draw Pile[/gold].

Poussière galactique Poussière galactique (GALACTIC_DUST)

  • Rareté : Uncommon | Pool : Regent
  • Effet : For every [blue]{Stars}[/blue] {singleStarIcon} spent, gain [blue]{Block}[/blue] [gold]Block[/gold].

Câble plaqué or Câble plaqué or (GOLD_PLATED_CABLES)

  • Rareté : Uncommon | Pool : Defect
  • Effet : Your rightmost Orb triggers its passive an additional time.

Corne de diablotin Corne de diablotin (GREMLIN_HORN)

  • Rareté : Uncommon | Pool : Shared
  • Effet : Whenever an enemy dies, gain {Energy:energyIcons()} and draw [blue]{Cards}[/blue] {Cards:plural:card|cards}.

Taquet d'amarrage Taquet d'amarrage (HORN_CLEAT)

  • Rareté : Uncommon | Pool : Shared
  • Effet : At the start of your [blue]2nd[/blue] turn, gain [blue]{Block}[/blue] [gold]Block[/gold].

Billet funéraire Billet funéraire (JOSS_PAPER)

  • Rareté : Uncommon | Pool : Shared
  • Effet : Every [blue]{ExhaustAmount}[/blue] times you [gold]Exhaust[/gold] a card, draw [blue]{Cards}[/blue] {Cards:plural:card|cards}.

Kusarigama Kusarigama (KUSARIGAMA)

  • Rareté : Uncommon | Pool : Shared
  • Effet : Every time you play [blue]{Cards}[/blue] {Cards:plural:Attack|Attacks} in a single turn, deal [blue]{Damage}[/blue] damage to a random enemy.

Bonbon durable Bonbon durable (LASTING_CANDY)

  • Rareté : Uncommon | Pool : Shared
  • Effet : Every other combat, your card rewards gain an additional Power.

Coupe-papier Coupe-papier (LETTER_OPENER)

  • Rareté : Uncommon | Pool : Shared
  • Effet : Every time you play [blue]{Cards}[/blue] {Cards:plural:Skill|Skills} in a single turn, deal [blue]{Damage}[/blue] damage to ALL enemies.

Poisson chanceux Poisson chanceux (LUCKY_FYSH)

  • Rareté : Uncommon | Pool : Shared
  • Effet : Whenever you add a card to your [gold]Deck[/gold], gain [blue]{Gold}[/blue] [gold]Gold[/gold].

Sablier de mercure Sablier de mercure (MERCURY_HOURGLASS)

  • Rareté : Uncommon | Pool : Shared
  • Effet : At the start of your turn, deal [blue]{Damage}[/blue] damage to ALL enemies.

Canon miniature Canon miniature (MINIATURE_CANNON)

  • Rareté : Uncommon | Pool : Shared
  • Effet : [gold]Upgraded[/gold] Attacks deal [blue]{ExtraDamage}[/blue] additional damage.

Nunchaku Nunchaku (NUNCHAKU)

  • Rareté : Uncommon | Pool : Shared
  • Effet : Every time you play [blue]{Cards}[/blue] Attacks, gain {Energy:energyIcons()}.

Orichalque Orichalque (ORICHALCUM)

  • Rareté : Uncommon | Pool : Shared
  • Effet : If you end your turn without [gold]Block[/gold], gain [blue]{Block}[/blue] [gold]Block[/gold].

Éventail décoratif Éventail décoratif (ORNAMENTAL_FAN)

  • Rareté : Uncommon | Pool : Shared
  • Effet : Every time you play [blue]{Cards}[/blue] Attacks in a single turn, gain [blue]{Block}[/blue] [gold]Block[/gold].

Pantographe Pantographe (PANTOGRAPH)

  • Rareté : Uncommon | Pool : Shared
  • Effet : At the start of each [gold]Boss[/gold] combat, heal [green]{Heal}[/green] HP.

Krapo en papier Krapo en papier (PAPER_PHROG)

  • Rareté : Uncommon | Pool : Ironclad
  • Effet : Enemies with [gold]Vulnerable[/gold] take [blue]75%[/blue] more damage rather than [blue]50%[/blue].

Bouclier de parade Bouclier de parade (PARRYING_SHIELD)

  • Rareté : Uncommon | Pool : Shared
  • Effet : If you end a turn with at least [blue]{Block}[/blue] [gold]Block[/gold], deal [blue]{Damage}[/blue] damage to a random enemy.

Poire Poire (PEAR)

  • Rareté : Uncommon | Pool : Shared
  • Effet : Upon pickup, raise your Max HP by [blue]{MaxHp}[/blue].

Pointe de stylo Pointe de stylo (PEN_NIB)

  • Rareté : Uncommon | Pool : Shared
  • Effet : Every [blue]10th[/blue] Attack you play deals double damage.

Pergélisol Pergélisol (PERMAFROST)

  • Rareté : Uncommon | Pool : Shared
  • Effet : The first time you play a Power each combat, gain [blue]{Block}[/blue] [gold]Block[/gold].

Crapaud pétrifié Crapaud pétrifié (PETRIFIED_TOAD)

  • Rareté : Uncommon | Pool : Shared
  • Effet : At the start of each combat, procure a [gold]Potion-Shaped Rock[/gold].

Planisphère Planisphère (PLANISPHERE)

  • Rareté : Uncommon | Pool : Shared
  • Effet : Whenever you enter a [gold]?[/gold] room, heal [green]{Heal}[/green] HP.

Royalithe Royalithe (REGALITE)

  • Rareté : Uncommon | Pool : Regent
  • Effet : The first time you create a card each turn, gain [blue]{Block}[/blue] [gold]Block[/gold].

Breloque reptile Breloque reptile (REPTILE_TRINKET)

  • Rareté : Uncommon | Pool : Shared
  • Effet : Whenever you use a potion, gain [blue]{StrengthPower}[/blue] [gold]Strength[/gold] this turn.

Bassinet à remous Bassinet à remous (RIPPLE_BASIN)

  • Rareté : Uncommon | Pool : Shared
  • Effet : If you did not play any Attacks during your turn, gain [blue]{Block}[/blue] [gold]Block[/gold].

Argile autoformante Argile autoformante (SELF_FORMING_CLAY)

  • Rareté : Uncommon | Pool : Ironclad
  • Effet : Whenever you lose HP in combat, gain [blue]{BlockNextTurn}[/blue] [gold]Block[/gold] next turn.

Fard pétillant Fard pétillant (SPARKLING_ROUGE)

  • Rareté : Uncommon | Pool : Shared
  • Effet : At the start of your [blue]3rd[/blue] turn, gain [blue]{StrengthPower}[/blue] [gold]Strength[/gold] and [blue]{DexterityPower}[/blue] [gold]Dexterity[/gold].

Marteau-piqueur Marteau-piqueur (STONE_CRACKER)

  • Rareté : Uncommon | Pool : Shared
  • Effet : At the start of each combat, [gold]Upgrade[/gold] [blue]{Cards}[/blue] random {Cards:plural:card|cards} in your [gold]Draw Pile[/gold] for the rest of combat.

Virus symbiotique Virus symbiotique (SYMBIOTIC_VIRUS)

  • Rareté : Uncommon | Pool : Defect
  • Effet : At the start of each combat, [gold]Channel[/gold] [blue]{Dark}[/blue] [gold]Dark[/gold].

Tingsha Tingsha (TINGSHA)

  • Rareté : Uncommon | Pool : Silent
  • Effet : Whenever you discard a card during your turn, deal [blue]{Damage}[/blue] damage to a random enemy for each card discarded.

Minuscule boîte aux lettres Minuscule boîte aux lettres (TINY_MAILBOX)

  • Rareté : Uncommon | Pool : Shared
  • Effet : Whenever you [gold]Rest[/gold], procure [blue]2[/blue] random [gold]Potions[/gold].

Diapason Diapason (TUNING_FORK)

  • Rareté : Uncommon | Pool : Shared
  • Effet : Every time you play [blue]{Cards}[/blue] Skills, gain [blue]{Block}[/blue] [gold]Block[/gold].

Entonnoir torsadé Entonnoir torsadé (TWISTED_FUNNEL)

  • Rareté : Uncommon | Pool : Silent
  • Effet : At the start of each combat, apply [blue]{PoisonPower}[/blue] [gold]Poison[/gold] to ALL enemies.

Brassard Brassard (VAMBRACE)

  • Rareté : Uncommon | Pool : Shared
  • Effet : The first time you gain [gold]Block[/gold] from a card each combat, double the amount gained.

🏆 Reliques : Rare (50 reliques)

L'Art de la guerre L'Art de la guerre (ART_OF_WAR)

  • Rareté : Rare | Pool : Shared
  • Effet : If you do not play any Attacks during your turn, gain an additional {Energy:energyIcons()} next turn.

Vestige battant Vestige battant (BEATING_REMNANT)

  • Rareté : Rare | Pool : Shared
  • Effet : You cannot lose more than [blue]20[/blue] HP in a single turn.

Soufflet Soufflet (BELLOWS)

  • Rareté : Rare | Pool : Shared
  • Effet : The first [gold]Hand[/gold] you draw each combat is [gold]Upgraded[/gold].

Grand chapeau Grand chapeau (BIG_HAT)

  • Rareté : Rare | Pool : Necrobinder
  • Effet : At the start of each combat, add [blue]{Cards}[/blue] random [gold]Ethereal[/gold] {Cards:plural:card|cards} into your [gold]Hand[/gold].

Marque-page Marque-page (BOOKMARK)

  • Rareté : Rare | Pool : Necrobinder
  • Effet : At the end of each turn, lower the cost of a random [gold]Retained[/gold] card by [blue]1[/blue] until played.

Barre de capitaine Barre de capitaine (CAPTAINS_WHEEL)

  • Rareté : Rare | Pool : Shared
  • Effet : At the start of your [blue]3rd[/blue] turn, gain [blue]{Block}[/blue] [gold]Block[/gold].

Chandelier Chandelier (CHANDELIER)

  • Rareté : Rare | Pool : Shared
  • Effet : At the start of your [blue]3rd[/blue] turn, gain {Energy:energyIcons()}.

Cendres de Charon Cendres de Charon (CHARONS_ASHES)

  • Rareté : Rare | Pool : Ironclad
  • Effet : Whenever you [gold]Exhaust[/gold] a card, deal [blue]{Damage}[/blue] damage to ALL enemies.

Boucle de cape Boucle de cape (CLOAK_CLASP)

  • Rareté : Rare | Pool : Shared
  • Effet : At the end of your turn, gain [blue]{Block}[/blue] [gold]Block[/gold] for each card in your [gold]Hand[/gold].

Langue du Démon Langue du Démon (DEMON_TONGUE)

  • Rareté : Rare | Pool : Ironclad
  • Effet : The first time you lose HP on your turn, heal HP equal to the amount lost.

Puce émotionnelle Puce émotionnelle (EMOTION_CHIP)

  • Rareté : Rare | Pool : Defect
  • Effet : If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.

Œuf gelé Œuf gelé (FROZEN_EGG)

  • Rareté : Rare | Pool : Shared
  • Effet : Whenever you add a Power into your [gold]Deck[/gold], [gold]Upgrade[/gold] it.

Jeton de casino Jeton de casino (GAMBLING_CHIP)

  • Rareté : Rare | Pool : Shared
  • Effet : At the start of each combat, discard any number of cards then draw that many.

Pion Pion (GAME_PIECE)

  • Rareté : Rare | Pool : Shared
  • Effet : Whenever you play a Power, draw [blue]{Cards}[/blue] {Cards:plural:card|cards}.

Girya Girya (GIRYA)

  • Rareté : Rare | Pool : Shared
  • Effet : You can now gain [gold]Strength[/gold] at [gold]Rest Sites[/gold]. ([blue]3[/blue] times max)

Fléchette hélicoïdale Fléchette hélicoïdale (HELICAL_DART)

  • Rareté : Rare | Pool : Silent
  • Effet : Whenever you play a [gold]Shiv[/gold], gain [blue]{DexterityPower}[/blue] [gold]Dexterity[/gold] this turn.

Crème glacée Crème glacée (ICE_CREAM)

  • Rareté : Rare | Pool : Shared
  • Effet : Energy is now conserved between turns.

Casque intimidant Casque intimidant (INTIMIDATING_HELMET)

  • Rareté : Rare | Pool : Shared
  • Effet : Whenever you play a card that costs {Energy:energyIcons()} or more, gain [blue]{Block}[/blue] [gold]Block[/gold].

Tuile en ivoire Tuile en ivoire (IVORY_TILE)

  • Rareté : Rare | Pool : Necrobinder
  • Effet : Whenever you play a card that costs {EnergyThreshold:energyIcons()} or more, gain {Energy:energyIcons()}.

Kunai Kunai (KUNAI)

  • Rareté : Rare | Pool : Shared
  • Effet : Every time you play [blue]{Cards}[/blue] Attacks in a single turn, gain [blue]{DexterityPower}[/blue] [gold]Dexterity[/gold].

Queue de lézard Queue de lézard (LIZARD_TAIL)

  • Rareté : Rare | Pool : Shared
  • Effet : When your HP would be reduced to [blue]0[/blue], heal to [green]{Heal}%[/green] of your Max HP instead (works once).

Pâtisserie lunaire Pâtisserie lunaire (LUNAR_PASTRY)

  • Rareté : Rare | Pool : Regent
  • Effet : At the end of your turn, gain {Stars:starIcons()}.

Mangue Mangue (MANGO)

  • Rareté : Rare | Pool : Shared
  • Effet : Upon pickup, raise your Max HP by [blue]{MaxHp}[/blue].

Os à viande Os à viande (MEAT_ON_THE_BONE)

  • Rareté : Rare | Pool : Shared
  • Effet : If your HP is at or below [blue]{HpThreshold}%[/blue] at the end of combat, heal [green]{Heal}[/green] HP.

Métronome Métronome (METRONOME)

  • Rareté : Rare | Pool : Defect
  • Effet : The first time you [gold]Channel[/gold] [blue]{OrbCount}[/blue] [gold]Orbs[/gold] each combat, deal [blue]{Damage}[/blue] damage to ALL enemies.

Mini Régent Mini Régent (MINI_REGENT)

  • Rareté : Rare | Pool : Regent
  • Effet : The first time you spend {singleStarIcon} each turn, gain [blue]{StrengthPower}[/blue] [gold]Strength[/gold].

Œuf en fusion Œuf en fusion (MOLTEN_EGG)

  • Rareté : Rare | Pool : Shared
  • Effet : Whenever you add an Attack card to your [gold]Deck[/gold], [gold]Upgrade[/gold] it.

Main momifiée Main momifiée (MUMMIFIED_HAND)

  • Rareté : Rare | Pool : Shared
  • Effet : Whenever you play a Power, a random card in your [gold]Hand[/gold] is free to play that turn.

Pièce antique Pièce antique (OLD_COIN)

  • Rareté : Rare | Pool : Shared
  • Effet : Upon pickup, gain [blue]{Gold}[/blue] [gold]Gold[/gold].

Pâte orange Pâte orange (ORANGE_DOUGH)

  • Rareté : Rare | Pool : Regent
  • Effet : At the start of each combat, add [blue]{Cards}[/blue] random Colorless {Cards:plural:card|cards} into your [gold]Hand[/gold].

Grû en papier Grû en papier (PAPER_KRANE)

  • Rareté : Rare | Pool : Silent
  • Effet : Enemies with [gold]Weak[/gold] deal [blue]40%[/blue] less damage to you rather than [blue]25%[/blue].

Montre à gousset Montre à gousset (POCKETWATCH)

  • Rareté : Rare | Pool : Shared
  • Effet : Whenever you play [blue]{CardThreshold}[/blue] or fewer {CardThreshold:plural:card|cards} during your turn, draw [blue]{Cards}[/blue] additional {Cards:plural:card|cards} at the start of your next turn.

Pile d'énergie Pile d'énergie (POWER_CELL)

  • Rareté : Rare | Pool : Defect
  • Effet : At the start of each combat, add [blue]{Cards}[/blue] zero-cost cards from your [gold]Draw Pile[/gold] into your [gold]Hand[/gold].

Moulin à prières Moulin à prières (PRAYER_WHEEL)

  • Rareté : Rare | Pool : Shared
  • Effet : Normal enemies drop an additional card reward.

Anneau arc-en-ciel Anneau arc-en-ciel (RAINBOW_RING)

  • Rareté : Rare | Pool : Shared
  • Effet : The first time you play an Attack, Skill, and Power each turn, gain [blue]{StrengthPower}[/blue] [gold]Strength[/gold] and [blue]{DexterityPower}[/blue] [gold]Dexterity[/gold].

Dent de rasoir Dent de rasoir (RAZOR_TOOTH)

  • Rareté : Rare | Pool : Shared
  • Effet : Every time you play an Attack or Skill, [gold]Upgrade[/gold] it for the remainder of combat.

Casque délabré Casque délabré (RUINED_HELMET)

  • Rareté : Rare | Pool : Ironclad
  • Effet : The first time you gain [gold]Strength[/gold] each combat, double the amount gained.

Pelle Pelle (SHOVEL)

  • Rareté : Rare | Pool : Shared
  • Effet : You can now dig at [gold]Rest Sites[/gold] to obtain a random [gold]Relic[/gold].

Shuriken Shuriken (SHURIKEN)

  • Rareté : Rare | Pool : Shared
  • Effet : Every time you play [blue]{Cards}[/blue] Attacks in a single turn, gain [blue]{StrengthPower}[/blue] [gold]Strength[/gold].

Calendrier de pierre Calendrier de pierre (STONE_CALENDAR)

  • Rareté : Rare | Pool : Shared
  • Effet : At the end of turn [blue]{DamageTurn}[/blue], deal [blue]{Damage}[/blue] damage to ALL enemies.

Pince robuste Pince robuste (STURDY_CLAMP)

  • Rareté : Rare | Pool : Shared
  • Effet : Up to [blue]{Block}[/blue] [gold]Block[/gold] persists across turns.

Le Coursier Le Coursier (THE_COURIER)

  • Rareté : Rare | Pool : Shared
  • Effet : The merchant no longer runs out of cards, relics, or potions and his prices are reduced by [blue]{Discount}%[/blue].

Bandages résistants Bandages résistants (TOUGH_BANDAGES)

  • Rareté : Rare | Pool : Silent
  • Effet : Whenever you discard a card during your turn, gain [blue]{Block}[/blue] [gold]Block[/gold].

Œuf toxique Œuf toxique (TOXIC_EGG)

  • Rareté : Rare | Pool : Shared
  • Effet : Whenever you add a Skill into your [gold]Deck[/gold], [gold]Upgrade[/gold] it.

Tige de tungstène Tige de tungstène (TUNGSTEN_ROD)

  • Rareté : Rare | Pool : Shared
  • Effet : Whenever you would lose HP, lose [blue]{HpLossReduction}[/blue] less.

Toupie perpétuelle Toupie perpétuelle (UNCEASING_TOP)

  • Rareté : Rare | Pool : Shared
  • Effet : Whenever you have no cards in [gold]Hand[/gold] during your turn, draw a card.

Lampe inquiétante Lampe inquiétante (UNSETTLING_LAMP)

  • Rareté : Rare | Pool : Shared
  • Effet : Each combat, the first time you play a card that [gold]Debuffs[/gold] an enemy, double its effect.

Casse-tête vexant Casse-tête vexant (VEXING_PUZZLEBOX)

  • Rareté : Rare | Pool : Shared
  • Effet : At the start of each combat, add a random card into your [gold]Hand[/gold]. It's free to play this turn.

Statue de bête blanche Statue de bête blanche (WHITE_BEAST_STATUE)

  • Rareté : Rare | Pool : Shared
  • Effet : [gold]Potions[/gold] always appear in combat rewards.

Étoile blanche Étoile blanche (WHITE_STAR)

  • Rareté : Rare | Pool : Shared
  • Effet : [gold]Elites[/gold] drop an additional [gold]Rare[/gold] card reward.

🏆 Reliques : Shop (30 reliques)

Boucle de ceinture Boucle de ceinture (BELT_BUCKLE)

  • Rareté : Shop | Pool : Shared
  • Effet : While you have no [gold]Potions[/gold], you have [blue]{DexterityPower}[/blue] additional [gold]Dexterity[/gold].

Pain Pain (BREAD)

  • Rareté : Shop | Pool : Shared
  • Effet : At the start of your first turn, lose {LoseEnergy:energyIcons()}. At the start of all other turns, gain {GainEnergy:energyIcons()}.

Soufre Soufre (BRIMSTONE)

  • Rareté : Shop | Pool : Ironclad
  • Effet : At the start of your turn, gain [blue]{SelfStrength}[/blue] [gold]Strength[/gold] and ALL enemies gain [blue]{EnemyStrength}[/blue] [gold]Strength[/gold].

Bâtonnets enflammés Bâtonnets enflammés (BURNING_STICKS)

  • Rareté : Shop | Pool : Shared
  • Effet : The first time each combat you [gold]Exhaust[/gold] a Skill, add a copy of it into your [gold]Hand[/gold].

Chaudron Chaudron (CAULDRON)

  • Rareté : Shop | Pool : Shared
  • Effet : Upon pickup, brews [blue]{Potions}[/blue] random [gold]{Potions:plural:Potion|Potions}[/gold].

Composé X Composé X (CHEMICAL_X)

  • Rareté : Shop | Pool : Shared
  • Effet : The effects of your cost [blue]X[/blue] cards are increased by [blue]{Increase}[/blue].

Tapis miteux Tapis miteux (DINGY_RUG)

  • Rareté : Shop | Pool : Shared
  • Effet : Card rewards can now contain Colorless cards.

Miroir de Dolly Miroir de Dolly (DOLLYS_MIRROR)

  • Rareté : Shop | Pool : Shared
  • Effet : Upon pickup, obtain an additional copy of a card in your [gold]Deck[/gold].

Fruit du dragon Fruit du dragon (DRAGON_FRUIT)

  • Rareté : Shop | Pool : Shared
  • Effet : Whenever you gain [gold]Gold[/gold], raise your Max HP by [blue]{MaxHp}[/blue].

Graine fantôme Graine fantôme (GHOST_SEED)

  • Rareté : Shop | Pool : Shared
  • Effet : [gold]Strikes[/gold] and [gold]Defends[/gold] gain [gold]Ethereal[/gold].

Marteau tordu Marteau tordu (GNARLED_HAMMER)

  • Rareté : Shop | Pool : Shared
  • Effet : Upon pickup, [gold]Enchant[/gold] up to [blue]{Cards}[/blue] {Cards:plural:Attack|Attacks} with [purple]Sharp[/purple] [blue]{SharpAmount:diff()}[/blue].

Kifuda Kifuda (KIFUDA)

  • Rareté : Shop | Pool : Shared
  • Effet : Upon pickup, [gold]Enchant[/gold] up to [blue]{Cards}[/blue] {Cards:plural:card|cards} with [purple]Adroit[/purple].

Lampe à lave Lampe à lave (LAVA_LAMP)

  • Rareté : Shop | Pool : Shared
  • Effet : At the end of combat, [gold]Upgrade[/gold] all card rewards if you took no damage.

Gaufre de Lee Gaufre de Lee (LEES_WAFFLE)

  • Rareté : Shop | Pool : Shared
  • Effet : Upon pickup, raise your Max HP by [blue]{MaxHp}[/blue] and heal all of your HP.

Carte de fidélité Carte de fidélité (MEMBERSHIP_CARD)

  • Rareté : Shop | Pool : Shared
  • Effet : [blue]{Discount}%[/blue] discount on all products!

Tente miniature Tente miniature (MINIATURE_TENT)

  • Rareté : Shop | Pool : Shared
  • Effet : You may choose any number of options at [gold]Rest Sites[/gold].

Briquet mystique Briquet mystique (MYSTIC_LIGHTER)

  • Rareté : Shop | Pool : Shared
  • Effet : [gold]Enchanted[/gold] Attacks deal [blue]{Damage}[/blue] additional damage.

Parchemin de ninja Parchemin de ninja (NINJA_SCROLL)

  • Rareté : Shop | Pool : Silent
  • Effet : At the start of each combat, add [blue]{Shivs}[/blue] [gold]{Shivs:plural:Shiv|Shivs}[/gold] into your [gold]Hand[/gold].

Planétaire Planétaire (ORRERY)

  • Rareté : Shop | Pool : Shared
  • Effet : Upon pickup, gain [blue]{Cards}[/blue] card {Cards:plural:reward|rewards}.

Poignard Poignard (PUNCH_DAGGER)

  • Rareté : Shop | Pool : Shared
  • Effet : Upon pickup, [gold]Enchant[/gold] an Attack with [purple]Momentum[/purple] [blue]{Momentum}[/blue].

Triangle résonnant Triangle résonnant (RINGING_TRIANGLE)

  • Rareté : Shop | Pool : Shared
  • Effet : [gold]Retain[/gold] your [gold]Hand[/gold] on the first turn of combat.

Sceau royal Sceau royal (ROYAL_STAMP)

  • Rareté : Shop | Pool : Shared
  • Effet : Upon pickup, choose an Attack or Skill in your [gold]Deck[/gold] to [gold]Enchant[/gold] with [purple]{Enchantment}[/purple].

Condensateur runique Condensateur runique (RUNIC_CAPACITOR)

  • Rareté : Shop | Pool : Defect
  • Effet : Start each combat with [blue]{Repeat}[/blue] additional [gold]Orb Slots[/gold].

Pichet hurlant Pichet hurlant (SCREAMING_FLAGON)

  • Rareté : Shop | Pool : Shared
  • Effet : If you end your turn with no cards in your [gold]Hand[/gold], deal [blue]{Damage}[/blue] damage to ALL enemies.

Fronde du courage Fronde du courage (SLING_OF_COURAGE)

  • Rareté : Shop | Pool : Shared
  • Effet : Start each [gold]Elite[/gold] combat with [blue]{StrengthPower}[/blue] [gold]Strength[/gold].

L'Abaque L'Abaque (THE_ABACUS)

  • Rareté : Shop | Pool : Shared
  • Effet : Whenever you shuffle your [gold]Draw Pile[/gold], gain [blue]{Block}[/blue] [gold]Block[/gold].

Boîte à outils Boîte à outils (TOOLBOX)

  • Rareté : Shop | Pool : Shared
  • Effet : At the start of each combat, choose [blue]1[/blue] of [blue]{Cards}[/blue] random Colorless cards and add the chosen card into your [gold]Hand[/gold].

Sceau immortel Sceau immortel (UNDYING_SIGIL)

  • Rareté : Shop | Pool : Necrobinder
  • Effet : Enemies with at least as much [gold]Doom[/gold] as HP deal [blue]50%[/blue] less damage.

Sbire de Vitruve Sbire de Vitruve (VITRUVIAN_MINION)

  • Rareté : Shop | Pool : Regent
  • Effet : Cards containing “Minion” deal double damage and gain double [gold]Block[/gold].

Aile fétiche Aile fétiche (WING_CHARM)

  • Rareté : Shop | Pool : Shared
  • Effet : A random card in each card reward is [gold]Enchanted[/gold] with [purple]Swift[/purple] [blue]{SwiftAmount}[/blue].

🏆 Reliques : Event (35 reliques)

Gros champi Gros champi (BIG_MUSHROOM)

  • Rareté : Event | Pool : Event
  • Effet : Upon pickup, raise your Max HP by [blue]{MaxHp}[/blue]. At the start of each combat, draw [blue]{Cards}[/blue] fewer {Cards:plural:card|cards}.

Bing bong Bing bong (BING_BONG)

  • Rareté : Event | Pool : Event
  • Effet : Whenever you add a card to your [gold]Deck[/gold], add one additional copy.

Thé d'os Thé d'os (BONE_TEA)

  • Rareté : Event | Pool : Event
  • Effet : At the start of the next {Combats:plural:combat|[blue]{}[/blue] combats}, [gold]Upgrade[/gold] your starting hand.

Oizillon Oizillon (BYRDPIP)

  • Rareté : Event | Pool : Event
  • Effet : Upon pickup, gain the card [gold]Byrd Swoop[/gold]. A [gold]Byrdpip[/gold] will accompany you in battles.

Fromage d'élection Fromage d'élection (CHOSEN_CHEESE)

  • Rareté : Event | Pool : Event
  • Effet : At the end of combat, gain [blue]{MaxHp}[/blue] Max HP.

Amulette sombrepierre Amulette sombrepierre (DARKSTONE_PERIAPT)

  • Rareté : Event | Pool : Event
  • Effet : Whenever you obtain a [red]Curse[/red], raise your Max HP by [blue]{MaxHp}[/blue].

Fille des vents Fille des vents (DAUGHTER_OF_THE_WIND)

  • Rareté : Event | Pool : Event
  • Effet : Whenever you play an Attack, gain [blue]{Block}[/blue] [gold]Block[/gold].

Attrape-rêves Attrape-rêves (DREAM_CATCHER)

  • Rareté : Event | Pool : Event
  • Effet : Whenever you [gold]Rest[/gold], you may add a card to your [gold]Deck[/gold].

Thé de braises Thé de braises (EMBER_TEA)

  • Rareté : Event | Pool : Event
  • Effet : At the start of the next {Combats:plural:combat|[blue]{}[/blue] combats}, gain [blue]{StrengthPower}[/blue] [gold]Strength[/gold].

Ancre ??? Ancre ??? (FAKE_ANCHOR)

  • Rareté : Event | Pool : Event
  • Effet : Start each combat with [blue]{Block}[/blue] [gold]Block[/gold].

Fiole de sang ??? Fiole de sang ??? (FAKE_BLOOD_VIAL)

  • Rareté : Event | Pool : Event
  • Effet : At the start of each combat, heal [green]{Heal}[/green] HP.

Fleur joyeuse ??? Fleur joyeuse ??? (FAKE_HAPPY_FLOWER)

  • Rareté : Event | Pool : Event
  • Effet : Every [blue]{Turns}[/blue] {Turns:plural:turn|turns}, gain {Energy:energyIcons()}.

Gaufre de Lee ??? Gaufre de Lee ??? (FAKE_LEES_WAFFLE)

  • Rareté : Event | Pool : Event
  • Effet : Upon pickup, heal [green]{Heal}%[/green] of your HP.

Mangue ??? Mangue ??? (FAKE_MANGO)

  • Rareté : Event | Pool : Event
  • Effet : Upon pickup, raise your Max HP by [blue]{MaxHp}[/blue].

Le tapis du Marchand ??? Le tapis du Marchand ??? (FAKE_MERCHANTS_RUG)

  • Rareté : Event | Pool : Event
  • Effet : Poor imitation. Does nothing.

Orichalque ??? Orichalque ??? (FAKE_ORICHALCUM)

  • Rareté : Event | Pool : Event
  • Effet : If you end your turn without [gold]Block[/gold], gain [blue]{Block}[/blue] [gold]Block[/gold].

Œil de geckobra ??? Œil de geckobra ??? (FAKE_SNECKO_EYE)

  • Rareté : Event | Pool : Event
  • Effet : Start each combat [red]Confused[/red].

Mannequin d'entraînement ??? Mannequin d'entraînement ??? (FAKE_STRIKE_DUMMY)

  • Rareté : Event | Pool : Event
  • Effet : Cards containing “Strike” deal [blue]{ExtraDamage}[/blue] additional damage.

Service à thé vénérable ??? Service à thé vénérable ??? (FAKE_VENERABLE_TEA_SET)

  • Rareté : Event | Pool : Event
  • Effet : Whenever you enter a [gold]Rest Site[/gold], start the next combat with an additional {Energy:energyIcons()}.

Âme oubliée Âme oubliée (FORGOTTEN_SOUL)

  • Rareté : Event | Pool : Event
  • Effet : Whenever you [gold]Exhaust[/gold] a card, deal [blue]{Damage}[/blue] damage to a random enemy.

Champi aromatique Champi aromatique (FRAGRANT_MUSHROOM)

  • Rareté : Event | Pool : Event
  • Effet : Upon pickup, lose [blue]{HpLoss}[/blue] HP and [gold]Upgrade[/gold] [blue]{Cards}[/blue] random {Cards:plural:card|cards}.

Lentille de Fresnel Lentille de Fresnel (FRESNEL_LENS)

  • Rareté : Event | Pool : Shared
  • Effet : Whenever you add a card that gains [gold]Block[/gold] to your [gold]Deck[/gold], [gold]Enchant[/gold] it with [purple]Nimble[/purple] [blue]{NimbleAmount}[/blue].

Perceuse Perceuse (HAND_DRILL)

  • Rareté : Event | Pool : Event
  • Effet : Whenever you break an enemy's [gold]Block[/gold], apply [blue]{VulnerablePower}[/blue] [gold]Vulnerable[/gold].

Manuel d'Histoire Manuel d'Histoire (HISTORY_COURSE)

  • Rareté : Event | Pool : Event
  • Effet : At the start of your turn, play a copy of your last played Attack.

Feu follet perdu Feu follet perdu (LOST_WISP)

  • Rareté : Event | Pool : Event
  • Effet : Whenever you play a Power, deal [blue]{Damage}[/blue] damage to ALL enemies.

Tirelire-gueule Tirelire-gueule (MAW_BANK)

  • Rareté : Event | Pool : Event
  • Effet : Whenever you climb a floor, gain [blue]{Gold}[/blue] [gold]Gold[/gold]. No longer works when you spend any [gold]Gold[/gold] at the shop.

Monsieur Carnage Monsieur Carnage (MR_STRUGGLES)

  • Rareté : Event | Pool : Event
  • Effet : At the start of your turn, deal damage equal to the turn number to ALL enemies.

Noyau pollinique Noyau pollinique (POLLINOUS_CORE)

  • Rareté : Event | Pool : Event
  • Effet : Every [blue]{Turns}[/blue] {Turns:plural:turn|turns}, draw [blue]{Cards}[/blue] additional {Cards:plural:card|cards}.

Poison royal Poison royal (ROYAL_POISON)

  • Rareté : Event | Pool : Event
  • Effet : At the start of each combat, lose [blue]{Damage}[/blue] HP.

Épée de jade Épée de jade (SWORD_OF_JADE)

  • Rareté : Event | Pool : Event
  • Effet : Start each combat with [blue]{StrengthPower}[/blue] [gold]Strength[/gold].

Épée de pierre Épée de pierre (SWORD_OF_STONE)

  • Rareté : Event | Pool : Event
  • Effet : Transforms into a powerful [gold]Relic[/gold] after defeating [blue]{Elites}[/blue] [gold]{Elites:plural:Elite|Elites}[/gold].

Thé de l'incivilité Thé de l'incivilité (TEA_OF_DISCOURTESY)

  • Rareté : Event | Pool : Event
  • Effet : At the start of the next combat, shuffle [blue]{DazedCount}[/blue] [gold]Dazed[/gold] into your [gold]Draw Pile[/gold].

La botte La botte (THE_BOOT)

  • Rareté : Event | Pool : Event
  • Effet : Whenever you would deal [blue]{DamageThreshold}[/blue] or less unblocked attack damage, increase it to [blue]{DamageMinimum}[/blue].

Pin’s Exclusif de Fidélité Wongo Pin’s Exclusif de Fidélité Wongo (WONGO_CUSTOMER_APPRECIATION_BADGE)

  • Rareté : Event | Pool : Event
  • Effet : Does nothing.

Ticket mystère de Chez Wongo's Ticket mystère de Chez Wongo's (WONGOS_MYSTERY_TICKET)

  • Rareté : Event | Pool : Event
  • Effet : Receive [blue]{Repeat}[/blue] random [gold]{Repeat:plural:Relic|Relics}[/gold] after [blue]{RemainingCombats}[/blue] {RemainingCombats:plural:combat|combats}.

🏆 Reliques : Ancient (102 reliques)

Caisse d'alchimie Caisse d'alchimie (ALCHEMICAL_COFFER)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, gain [blue]{PotionSlots}[/blue] potion slots filled with random [gold]Potions[/gold].

Parchemin arcanique Parchemin arcanique (ARCANE_SCROLL)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, obtain a random [gold]Rare Card[/gold] to add to your [gold]Deck[/gold].

Dent archaïque Dent archaïque (ARCHAIC_TOOTH)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, [gold]Transform[/gold] {StarterCard.StringValue:cond:[gold]{StarterCard}[/gold] into [gold]{AncientCard}[/gold]|a starter card into an ancient version}.

Astrolabe Astrolabe (ASTROLABE)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, [gold]Transform[/gold] [blue]{Cards}[/blue] {Cards:plural:card|cards}, then [gold]Upgrade[/gold] them.

Bracelet brillant Bracelet brillant (BEAUTIFUL_BRACELET)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, [gold]Enchant[/gold] [blue]{Cards}[/blue] random {Cards:plural:card|cards} in your [gold]Deck[/gold] with [purple]Swift[/purple] [blue]2[/blue].

Grooos câlin Grooos câlin (BIIIG_HUG)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, remove [blue]{Cards}[/blue] cards from your [gold]Deck[/gold]. Whenever you shuffle your [gold]Draw Pile[/gold], add a [gold]Soot[/gold] into your [gold]Draw Pile[/gold].

Étoile noire Étoile noire (BLACK_STAR)

  • Rareté : Ancient | Pool : Event
  • Effet : [gold]Elites[/gold] drop an additional Relic when defeated.

Bois bénis Bois bénis (BLESSED_ANTLER)

  • Rareté : Ancient | Pool : Event
  • Effet : Gain {Energy:energyIcons()} at the start of each turn. At the start of each combat, shuffle [blue]{Cards}[/blue] [gold]Dazed[/gold] into your [gold]Draw Pile[/gold].

Rose sanguinolente Rose sanguinolente (BLOOD_SOAKED_ROSE)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, add [blue]1[/blue] [red]Enthralled[/red] to your [gold]Deck[/gold]. Gain {Energy:energyIcons()} at the start of each turn.

Conque retentissante Conque retentissante (BOOMING_CONCH)

  • Rareté : Ancient | Pool : Event
  • Effet : At the start of [gold]Elite[/gold] combats, draw [blue]{Cards}[/blue] additional {Cards:plural:card|cards} and gain {Energy:energyIcons()}.

Écharpe étincelante Écharpe étincelante (BRILLIANT_SCARF)

  • Rareté : Ancient | Pool : Event
  • Effet : The [blue]5th[/blue] card you play from your hand each turn is free.

Cloche d'appel Cloche d'appel (CALLING_BELL)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, obtain a unique [red]Curse[/red] and [blue]{Relics}[/blue] [gold]Relics[/gold].

Embarras du choix Embarras du choix (CHOICES_PARADOX)

  • Rareté : Ancient | Pool : Event
  • Effet : At the start of each combat, add [blue]1[/blue] of [blue]{Cards}[/blue] random cards into your [gold]Hand[/gold]. Add [gold]Retain[/gold] to the chosen card.

Griffes Griffes (CLAWS)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, [gold]Transform[/gold] up to [blue]{Cards}[/blue] {Cards:plural:card|cards} into [gold]Maul[/gold].

Arbalète Arbalète (CROSSBOW)

  • Rareté : Ancient | Pool : Event
  • Effet : At the start of your turn, add a random [gold]Attack[/gold] into your [gold]Hand[/gold]. It's free to play this turn.

Perle maudite Perle maudite (CURSED_PEARL)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, receive [red]Greed[/red]. Gain [blue]{Gold}[/blue] [gold]Gold[/gold].

Fougère délicate Fougère délicate (DELICATE_FROND)

  • Rareté : Ancient | Pool : Event
  • Effet : At the start of each combat, fill all empty potion slots with random [gold]Potions[/gold].

Diadème de diamant Diadème de diamant (DIAMOND_DIADEM)

  • Rareté : Ancient | Pool : Event
  • Effet : Start combat with [blue]{Block}[/blue] [gold]Block[/gold]. Your [gold]Block[/gold] is not removed at the start of your [blue]2nd[/blue] turn.

Cape distinguée Cape distinguée (DISTINGUISHED_CAPE)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, add [blue]{Curses}[/blue] random [red]Curses[/red] and [blue]{Cards}[/blue] [gold]{Cards:plural:Apparition|Apparitions}[/gold] to your [gold]Deck[/gold].

Baguette de rhabdomancie Baguette de rhabdomancie (DOWSING_ROD)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, add [blue]1[/blue] [gold]Dowsing[/gold] to your [gold]Deck[/gold].

Bois flotté Bois flotté (DRIFTWOOD)

  • Rareté : Ancient | Pool : Event
  • Effet : You may reroll each card reward once.

Grimoire poussiéreux Grimoire poussiéreux (DUSTY_TOME)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, obtain {AncientCard.StringValue:cond:[gold]{}[/gold]|an [gold]Ancient Card[/gold]}.

Ectoplasme Ectoplasme (ECTOPLASM)

  • Rareté : Ancient | Pool : Event
  • Effet : You can no longer gain [gold]Gold[/gold]. Gain {Energy:energyIcons()} at the start of each turn.

Crevaite électrique Crevaite électrique (ELECTRIC_SHRYMP)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, [gold]Enchant[/gold] a Skill with [purple]Imbued[/purple].

Cage vide Cage vide (EMPTY_CAGE)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, remove [blue]{Cards}[/blue] {Cards:plural:card|cards} from your [gold]Deck[/gold].

Violon Violon (FIDDLE)

  • Rareté : Ancient | Pool : Event
  • Effet : At the start of each turn, draw [blue]{Cards}[/blue] additional {Cards:plural:card|cards}. You may not draw cards during your turn.

Canne à pêche Canne à pêche (FISHING_ROD)

  • Rareté : Ancient | Pool : Event
  • Effet : Every {Combats:plural:normal combat|[blue]{}[/blue] normal combats}, [gold]Upgrade[/gold] a random card in your [gold]Deck[/gold].

Manteau de fourrure Manteau de fourrure (FUR_COAT)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, mark [blue]{Combats}[/blue] random combats. Enemies in those rooms have [blue]1[/blue] HP.

Œil de verre Œil de verre (GLASS_EYE)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, obtain [blue]2[/blue] [gold]Common[/gold] cards, [blue]2[/blue] [gold]Uncommon[/gold] cards, and [blue]1[/blue] [gold]Rare[/gold] card.

Paillettes Paillettes (GLITTER)

  • Rareté : Ancient | Pool : Event
  • Effet : [gold]Enchant[/gold] all card rewards with [purple]Glam[/purple].

Boussole dorée Boussole dorée (GOLDEN_COMPASS)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, replace the [gold]Act[/gold] [blue]2[/blue] Map with a single special path.

Perle dorée Perle dorée (GOLDEN_PEARL)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, gain [blue]{Gold}[/blue] [gold]Gold[/gold].

Tablette lourde Tablette lourde (HEFTY_TABLET)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, choose [blue]1[/blue] of [blue]{Cards}[/blue] Rare cards to add to your [gold]Deck[/gold], and add [blue]1[/blue] [red]Injury[/red] to your [gold]Deck[/gold].

Gourdin de fer Gourdin de fer (IRON_CLUB)

  • Rareté : Ancient | Pool : Event
  • Effet : Every [blue]{Cards}[/blue] {Cards:plural:card|cards} you play, draw [blue]1[/blue] card.

Masque serti Masque serti (JEWELED_MASK)

  • Rareté : Ancient | Pool : Event
  • Effet : At the start of each combat, put a random Power from your [gold]Draw Pile[/gold] into your [gold]Hand[/gold]. It's free to play this combat.

Coffre à bijoux Coffre à bijoux (JEWELRY_BOX)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, add [blue]1[/blue] [gold]Apotheosis[/gold] to your [gold]Deck[/gold].

Kaléidoscope Kaléidoscope (KALEIDOSCOPE)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, obtain [blue]{Cards}[/blue] {Cards:plural:card reward|card rewards} from other characters.

Grande capsule Grande capsule (LARGE_CAPSULE)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, obtain [blue]{Relics}[/blue] random [gold]{Relics:plural:Relic|Relics}[/gold]. Add an additional [gold]Strike[/gold] and [gold]Defend[/gold] to your [gold]Deck[/gold].

Pierre volcanique Pierre volcanique (LAVA_ROCK)

  • Rareté : Ancient | Pool : Event
  • Effet : The Act 1 Boss drops [blue]{Relics}[/blue] [gold]Relics[/gold].

Presse-papier en plomb Presse-papier en plomb (LEAD_PAPERWEIGHT)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, choose [blue]1[/blue] of [blue]2[/blue] Colorless cards to add to your [gold]Deck[/gold].

Cataplasme Cataplasme (LEAFY_POULTICE)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, [gold]Transform[/gold] [blue]1[/blue] of your [gold]Strikes[/gold] and [blue]1[/blue] of your [gold]Defends[/gold] and lose [blue]{MaxHp}[/blue] Max HP.

Fruits exotiques Fruits exotiques (LOOMING_FRUIT)

  • Rareté : Ancient | Pool : Shared
  • Effet : Upon pickup, raise your Max HP by [blue]{MaxHp}[/blue].

Parasol seigneurial Parasol seigneurial (LORDS_PARASOL)

  • Rareté : Ancient | Pool : Event
  • Effet : When you encounter the [gold]Merchant[/gold], immediately obtain EVERYTHING he sells.

Coffret perdu Coffret perdu (LOST_COFFER)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, gain [blue]1[/blue] card reward and procure [blue]1[/blue] random potion.

Parchemin énorme Parchemin énorme (MASSIVE_SCROLL)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, choose [blue]1[/blue] of [blue]3[/blue] [gold]Multiplayer Cards[/gold] to add to your [gold]Deck[/gold].

Couperet à viande Couperet à viande (MEAT_CLEAVER)

  • Rareté : Ancient | Pool : Event
  • Effet : You may [gold]Cook[/gold] at Rest Sites.

Boîte à musique Boîte à musique (MUSIC_BOX)

  • Rareté : Ancient | Pool : Event
  • Effet : Create an [gold]Ethereal[/gold] copy of the first Attack you play each turn.

Osselets de Neow Osselets de Neow (NEOWS_BONES)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, gain [blue]{Relics}[/blue] random [gold]Neow {Relics:plural:Relic|Relics}[/gold]. Add [blue]{Curses}[/blue] random [red]{Curses:plural:Curse|Curses}[/red] to your [gold]Deck[/gold].

Sacrifice de Neow Sacrifice de Neow (NEOWS_SACRIFICE)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, procure [blue]1[/blue] [gold]Ambergris[/gold] and add [blue]1[/blue] [red]Guilty[/red] to your [gold]Deck[/gold].

Talisman de Neow Talisman de Neow (NEOWS_TALISMAN)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, [gold]Upgrade[/gold] [blue]1[/blue] of your [gold]Strikes[/gold] and [blue]1[/blue] of your [gold]Defends[/gold].

Tourment de Neow Tourment de Neow (NEOWS_TORMENT)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, add [blue]1[/blue] [gold]Neow's Fury[/gold] to your [gold]Deck[/gold].

Nouvelle page Nouvelle page (NEW_LEAF)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, [gold]Transform[/gold] [blue]{Cards}[/blue] {Cards:plural:card|cards}.

Huître nourrissante Huître nourrissante (NUTRITIOUS_OYSTER)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, raise your Max HP by [blue]{MaxHp}[/blue].

Soupe nourrissante Soupe nourrissante (NUTRITIOUS_SOUP)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, [gold]Enchant[/gold] all [gold]Strikes[/gold] in your [gold]Deck[/gold] with [purple]Tezcatara's Ember[/purple].

Sang de Paël Sang de Paël (PAELS_BLOOD)

  • Rareté : Ancient | Pool : Event
  • Effet : At the start of your turn, draw [blue]{Cards}[/blue] additional {Cards:plural:card|cards}.

Griffe de Paël Griffe de Paël (PAELS_CLAW)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, [gold]Enchant[/gold] all [gold]Defends[/gold] with [purple]{EnchantmentName}[/purple].

Œil de Paël Œil de Paël (PAELS_EYE)

  • Rareté : Ancient | Pool : Event
  • Effet : The first time each combat you end your turn without playing cards, [gold]Exhaust[/gold] your [gold]Hand[/gold], and take an extra turn.

Chair de Paël Chair de Paël (PAELS_FLESH)

  • Rareté : Ancient | Pool : Event
  • Effet : Gain an additional {Energy:energyIcons()} at the start of your [blue]3rd[/blue] turn, and every turn after that.

Excroissance de Paël Excroissance de Paël (PAELS_GROWTH)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, [gold]Enchant[/gold] a card with [purple]{EnchantmentName}[/purple].

Corne de Paël Corne de Paël (PAELS_HORN)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, add [blue]2[/blue] [gold]Relax[/gold] to your [gold]Deck[/gold].

Légion de Paël Légion de Paël (PAELS_LEGION)

  • Rareté : Ancient | Pool : Event
  • Effet : Doubles [gold]Block[/gold] gained from a card, then goes to sleep for [blue]{Turns}[/blue] {Turns:plural:turn|turns}.

Larmes de Paël Larmes de Paël (PAELS_TEARS)

  • Rareté : Ancient | Pool : Event
  • Effet : If you end your turn with unspent {energyPrefix:energyIcons(1)}, gain an additional {Energy:energyIcons()} next turn.

Dent de Paël Dent de Paël (PAELS_TOOTH)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, remove [blue]{Cards}[/blue] {Cards:plural:card|cards} from your [gold]Deck[/gold]. After each combat, randomly add [blue]1[/blue] back [gold]Upgraded[/gold].{CardTitles.StringValue:cond:

Cards devoured: {}|}

Aile de Paël Aile de Paël (PAELS_WING)

  • Rareté : Ancient | Pool : Event
  • Effet : You may sacrifice card rewards to Pael. Every {Sacrifices:plural:sacrifice|[blue]{}[/blue] sacrifices}, obtain a [gold]Relic[/gold].

Boîte de Pandore Boîte de Pandore (PANDORAS_BOX)

  • Rareté : Ancient | Pool : Event
  • Effet : [gold]Transform[/gold] ALL [gold]Strikes[/gold] and [gold]Defends[/gold].

Étui à fioles Étui à fioles (PHIAL_HOLSTER)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, gain [blue]{PotionSlots}[/blue] potion {PotionSlots:plural:slot|slots} and procure [blue]{Potions}[/blue] random [gold]{Potions:plural:Potion|Potions}[/gold].

Pierre philosophale Pierre philosophale (PHILOSOPHERS_STONE)

  • Rareté : Ancient | Pool : Event
  • Effet : Gain {Energy:energyIcons()} at the start of each turn. ALL enemies start combat with [blue]{StrengthPower}[/blue] [gold]Strength[/gold].

Pommandre Pommandre (POMANDER)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, [gold]Upgrade[/gold] a card.

Forces précaires Forces précaires (PRECARIOUS_SHEARS)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, remove [blue]{Cards}[/blue] {Cards:plural:card|cards} from your [gold]Deck[/gold] and lose [blue]{Damage}[/blue] HP.

Ciseaux précis Ciseaux précis (PRECISE_SCISSORS)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, remove [blue]{Cards}[/blue] {Cards:plural:card|cards} from your [gold]Deck[/gold].

Brouillard en conserve Brouillard en conserve (PRESERVED_FOG)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, remove [blue]{Cards}[/blue] {Cards:plural:card|cards} from your [gold]Deck[/gold]. Add [red]Folly[/red] to your [gold]Deck[/gold].

Joyau prismatique Joyau prismatique (PRISMATIC_GEM)

  • Rareté : Ancient | Pool : Event
  • Effet : Gain {Energy:energyIcons()} at the start of each turn. Card rewards now contain cards from other colors.

Lanterne-citrouille Lanterne-citrouille (PUMPKIN_CANDLE)

  • Rareté : Ancient | Pool : Event
  • Effet : Gain {Energy:energyIcons()} at the start of each turn. Extinguishes after [blue]{CombatCount}[/blue] combats. Can be [gold]Kindled[/gold] at [gold]Rest Sites[/gold].

Perle radieuse Perle radieuse (RADIANT_PEARL)

  • Rareté : Ancient | Pool : Event
  • Effet : At the start of each combat, add [blue]{Cards}[/blue] [gold]{Cards:plural:Luminesce|Luminesces}[/gold] into your [gold]Hand[/gold].

Pyramide runique Pyramide runique (RUNIC_PYRAMID)

  • Rareté : Ancient | Pool : Event
  • Effet : At the end of your turn, you no longer discard your [gold]Hand[/gold].

Saï Saï (SAI)

  • Rareté : Ancient | Pool : Event
  • Effet : At the start of your turn, gain [blue]{Block}[/blue] [gold]Block[/gold].

Château de sable Château de sable (SAND_CASTLE)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, [gold]Upgrade[/gold] [blue]{Cards}[/blue] random {Cards:plural:card|cards}.

Caisse de parchemins Caisse de parchemins (SCROLL_BOXES)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, choose [blue]1[/blue] of [blue]2[/blue] packs of cards to add to your [gold]Deck[/gold].

Verre marin Verre marin (SEA_GLASS)

  • Rareté : Ancient | Pool : Event
  • Effet : See [blue]{Cards}[/blue] cards from {Character.StringValue:cond:[gold]{}[/gold]|another character}. Choose any number of them to add to your [gold]Deck[/gold].

Sceau doré Sceau doré (SEAL_OF_GOLD)

  • Rareté : Ancient | Pool : Event
  • Effet : At the start of your turn, spend [blue]{Gold}[/blue] [gold]Gold[/gold] to gain {Energy:energyIcons()}.

Serre desséchée Serre desséchée (SERE_TALON)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, lose [blue]9[/blue] Max HP. Add [blue]{Wishes}[/blue] [purple]Wishes[/purple] to your [gold]Deck[/gold].

Anneau à signet Anneau à signet (SIGNET_RING)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, gain [blue]{Gold}[/blue] [gold]Gold[/gold].

Tresse soyeuse Tresse soyeuse (SILKEN_TRESS)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, lose all [gold]Gold[/gold]. [gold]Enchant[/gold] all cards in your first card reward with [purple]Glam[/purple].

Creuset en argent Creuset en argent (SILVER_CRUCIBLE)

  • Rareté : Ancient | Pool : Event
  • Effet : The first [blue]{Cards}[/blue] card rewards you see are [gold]Upgraded[/gold]. The first Treasure Chest you open is [red]empty[/red].

Petite capsule Petite capsule (SMALL_CAPSULE)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, obtain a random [gold]Relic[/gold].

Œil de geckobra Œil de geckobra (SNECKO_EYE)

  • Rareté : Ancient | Pool : Event
  • Effet : At the start of your turn, draw [blue]{Cards}[/blue] additional {Cards:plural:card|cards}. Start each combat [red]Confused[/red].

Sozu Sozu (SOZU)

  • Rareté : Ancient | Pool : Event
  • Effet : Gain {Energy:energyIcons()} at the start of each turn. You can no longer obtain [gold]Potions[/gold].

Gantelets à pointes Gantelets à pointes (SPIKED_GAUNTLETS)

  • Rareté : Ancient | Pool : Event
  • Effet : Gain {Energy:energyIcons()} at the start of each turn. Powers cost [blue]1[/blue] more {energyPrefix:energyIcons(1)}.

Humidificateur en pierre Humidificateur en pierre (STONE_HUMIDIFIER)

  • Rareté : Ancient | Pool : Event
  • Effet : Whenever you [gold]Rest[/gold] at a [gold]Rest Site[/gold], raise your Max HP by [blue]{MaxHp}[/blue].

Livre d'histoires Livre d'histoires (STORYBOOK)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, add [blue]1[/blue] [gold]Brightest Flame[/gold] to your [gold]Deck[/gold].

Sifflet de Tanx Sifflet de Tanx (TANXS_WHISTLE)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, add [blue]1[/blue] [gold]Whistle[/gold] to your [gold]Deck[/gold].

Hache de lancer Hache de lancer (THROWING_AXE)

  • Rareté : Ancient | Pool : Event
  • Effet : The first card you play each combat is played an extra time.

Mitaines réchauffantes Mitaines réchauffantes (TOASTY_MITTENS)

  • Rareté : Ancient | Pool : Event
  • Effet : At the start of your turn, [gold]Exhaust[/gold] [blue]1[/blue] card from your [gold]Hand[/gold] and gain [blue]{StrengthPower}[/blue] [gold]Strength[/gold].

Toucher d'Orobas Toucher d'Orobas (TOUCH_OF_OROBAS)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, replace {StarterRelic.StringValue:cond:[gold]{StarterRelic}[/gold] with [gold]{UpgradedRelic}[/gold]|your starter [gold]Relic[/gold] with an [gold]Ancient[/gold] version}.

Caisse à jouets Caisse à jouets (TOY_BOX)

  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, obtain [blue]{Relics}[/blue] [gold]Wax {Relics:plural:Relic|Relics}[/gold]. Every [blue]{Combats}[/blue] {Combats:plural:combat|combats}, your left-most [gold]Wax Relic[/gold] will melt away.

Tri-boomerang Tri-boomerang (TRI_BOOMERANG)

  • Rareté : Ancient | Pool : Event
  • Effet : Choose [blue]{Cards}[/blue] {Cards:plural:Attack|Attacks} in your [gold]Deck[/gold]. [gold]Enchant[/gold] them with [purple]Instinct[/purple].

Ras du cou en velours Ras du cou en velours (VELVET_CHOKER)

  • Rareté : Ancient | Pool : Event
  • Effet : Gain {Energy:energyIcons()} at the start of each turn. You cannot play more than [blue]{Cards}[/blue] {Cards:plural:card|cards} per turn.

Chocolat très chaud Chocolat très chaud (VERY_HOT_COCOA)

  • Rareté : Ancient | Pool : Shared
  • Effet : Start each combat with an additional [blue]{Energy:energyIcons()}[/blue].

Marteau de guerre Marteau de guerre (WAR_HAMMER)

  • Rareté : Ancient | Pool : Event
  • Effet : Whenever you kill an [gold]Elite[/gold], [gold]Upgrade[/gold] [blue]{Cards}[/blue] random {Cards:plural:card|cards}.

Boucle d'oreille susurrante Boucle d'oreille susurrante (WHISPERING_EARRING)

  • Rareté : Ancient | Pool : Event
  • Effet : Gain {Energy:energyIcons()} at the start of each turn. [red]Vakuu plays your first turn for you.[/red]

Bottes ailées Bottes ailées (WINGED_BOOTS)

  • Rareté : Ancient | Pool : Event
  • Effet : You may ignore paths when choosing the next rooms to travel to [blue]{Rooms}[/blue] times.
  • Rareté : Ancient | Pool : Event
  • Effet : Upon pickup, [gold]Upgrade[/gold] [blue]{Cards}[/blue] {Cards:plural:card|cards}.